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How to start map?

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Created 10 years ago
by ZombieSlayer5778
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have you actually looked to see if one is made?

anyway it wont do anything until you "build the mod"

and as i already said, that error you posted is 100% irrelevent and can be completely ignored...
When I compile it it doesn't do anything, so therefore I can't build the mod because it doesn't show up.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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When I compile it it doesn't do anything, so therefore I can't build the mod because it doesn't show up.
...

go to your mod folder in root/mods

it WILL be there, but WILL NOT be in appdata

when you "build mod" it "copies" the patch FF from the root directory to the appdata folder ALONG with the other things needed to play your map - so that you can launch and test it - after this point it WILL show in the list of mods in COD5, or can be launched via the "run game" tab in launcher

if the patch "wasnt" there, it could still build mod but it would just throw a error saying scripts are missing when you try to start the game

you keep saying "it no work" but your giving us exactly 0 on details and im yet to figure out why exactly you think the patch is a problem or what leads you to even think you have a problem to begin with? what exactly are you expecting a 300kb file with virtually nothing relevent in it to do? Its only "a part" of your mod and prob the most uneeded, it means "nothing" on its own "at all". You compile it once - done. Its never a issue and the errors your posting are totally irrelevent and just popping up because treyarch packaged this like a bag of ^%&

I mean hell, you could even use some one elses from any old mod and just rename it?, as they are "all the same" - except the custom ones we provide with our packs ( like my perks because "I" added stuff to it )


did you actually use a script placer to create your mod or did you just create a map in radiant? If the latter it explains everything
Last Edit: December 22, 2015, 04:01:33 am by Harry Bo21
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...

go to your mod folder in root/mods

it WILL be there, but WILL NOT be in appdata

when you "build mod" it "copies" the patch FF from the root directory to the appdata folder ALONG with the other things needed to play your map - so that you can launch and test it - after this point it WILL show in the list of mods in COD5, or can be launched via the "run game" tab in launcher

if the patch "wasnt" there, it could still build mod but it would just throw a error saying scripts are missing when you try to start the game

you keep saying "it no work" but your giving us exactly 0 on details and im yet to figure out why exactly you think the patch is a problem or what leads you to even think you have a problem to begin with? what exactly are you expecting a 300kb file with virtually nothing relevent in it to do? Its only "a part" of your mod and prob the most uneeded, it means "nothing" on its own "at all". You compile it once - done. Its never a issue and the errors your posting are totally irrelevent and just popping up because treyarch packaged this like a bag of ^%&

I mean hell, you could even use some one elses from any old mod and just rename it?, as they are "all the same" - except the custom ones we provide with our packs ( like my perks because "I" added stuff to it )


did you actually use a script placer to create your mod or did you just create a map in radiant? If the latter it explains everything
Ok thanks Harry!  :D I just think I overlooked some stuff because I am a noob  ;)
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Ok thanks Harry!  :D I just think I overlooked some stuff because I am a noob  ;)

Everyone has to start somewhere, we all started of with little knowledge. Keep it up and you'll become great one day.  8)
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I Am New Into Mapping And All Of That Kind Of Stuff.I Appreciate Every Help Provided!
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Glad it is solved.
Dont mind asking :)

 
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