I'm like brand new to the whole zombie modding community and I love the maps but playing on such a low FOV gives me a headache and everytime I put "cg_fov XX" into the console nothing happens. So my question is; is there any way to change the field of view in custom zombies? I'd appreciate any help with this thanks...
The only way to do it on a singleplayer game is to run it as a devmap and then do it. cg_fov is flagged as a cheat dvar in SP and doesn't allow it to be changed unless you're in developer mode. If you're making your own map you can do it through GSC and lock it or you can do it through menu where players can choose what degree they want.
The only way to do it on a singleplayer game is to run it as a devmap and then do it. cg_fov is flagged as a cheat dvar in SP and doesn't allow it to be changed unless you're in developer mode. If you're making your own map you can do it through GSC and lock it or you can do it through menu where players can choose what degree they want.
And how would I do this? Sorry if its a dumb question, like I said Im new to this stuff
Assuming the map maker doesnt have a anti cheat in the map....it should
Do most custom maps have anti-cheat enabled? And are there any programs that could force the FOV because trying to change the FOV in this game is a pain in the ass
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
some people "fix" the FOV for their map on purpose, otherwise you may see things you shouldnt be able to
So editing the FOV can at times be a bad thing, for example on my map, itll mess up after you come out of zombie blood
Doesn't make sense why FoV is supposed to be locked. FoV isn't something that would break your map in any way. Things might like 'off' but that can be fixed if you work on them.
I can think of lots of games, where editing the FOV leads to seeing things you shouldnt be able to
most notible was ultima 9, turn the fov up and turn your view, you could move it so you could see inside chests and take things straight out while the chest was locked, leading to major sequence breaking
I play across 3 screens on PC and 90% of the time in cutscenes and scripted sequences i can see things they obviously didnt intend for me to see (like players spawning in, missing textures etc) due to my FOV being higher
theres lots of reasons, most likely why COD has never included the ability to change the FOV in its options
Last Edit: May 08, 2015, 03:43:12 am by Harry Bo21
I complety understand where you are coming from but playing on such a low fov makes me sick. Most maps that don't let me change the fov, i cant play for more than 20 minutes at a time. Which is a shame because these custom maps are really awesome
playerFOV = GetDvarFloat( #"cg_fov" ); (respawn script here) self setClientDvar( "cg_fov", playerfov ); player fov doesnt reset on respawn
No in _zombiemode.gsc it's set to reset on connect and spawn. Remove the parameters in there and you're fine (for the most part). FoV is still chest flagged so devmap is the only option.