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Ghost model

HOT
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Created 11 years ago
by brandontr3
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Hello, all i got left is to polish the map,add a little more detail, add custom guns,vehicles and thats it :D.
Now i have been following this tut on youtube with the link below on how to import custom models:

http://www.youtube.com/watch?v=Txv2ges0PV0

I did the same exact model to learn from it and for some reason the model appears in the grid window of radiant and not in the actual 3d window. My van model doesnt even appear in asset viewer. What could cause this? I did the same thing as the guy in the video. Below is the link to what i mean exactly:

http://s1167.photobucket.com/user/BrandonTr3/media/VAN%20GHOST_zpsmnf73bb8.png.html
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Check, if the material is missing image/images. I got this, when I had images in mods folder and not in raw folder
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Huh, both of the materials are in my raw/images folder.
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Huh, both of the materials are in my raw/images folder.

Get xModel Utils from Toms site and check, if the model has everything set correctly. If material doesnt have images or images have x on them, then you are missing them or they are in wrong folders
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Thanks for the quick reply, i downloaded it and idk how to put my model in it lol
Like i dont see open or anything o.o
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Thanks for the quick reply, i downloaded it and idk how to put my model in it lol
Like i dont see open or anything o.o

Check settings, should look like this more or less:
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So when i click van it doe not show up and still shows the previous model and the models were all black and most of them didnt appear
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So when i click van it doe not show up and still shows the previous model and the models were all black and most of them didnt appear

Did you convert material right? Are the materials set in model? Check for typos
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Heres a pic of what i had in asset manager, everything seems right
http://s1167.photobucket.com/user/BrandonTr3/media/hf_zpsr5ssupf5.png.html
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Heres a pic of what i had in asset manager, everything seems right
http://s1167.photobucket.com/user/BrandonTr3/media/hf_zpsr5ssupf5.png.html

You have dds image set as spec on both materials, they wont convert with those set, they need to be tga files
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Really? I followed the video and the guy did dds and it worked. I wont question it tho
 ill change it now

Double Post Merge: April 29, 2015, 04:48:31 pm
Wait so only the spec has to be tga or both the van material AND the spec?
Last Edit: April 29, 2015, 04:48:31 pm by brandontr3
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Really? I followed the video and the guy did dds and it worked. I wont question it tho
 ill change it now

Double Post Merge: April 29, 2015, 04:48:31 pm
Wait so only the spec has to be tga or both the van material AND the spec?

Just spec, col map can be dds
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Thank you! Its viewable in asset viewer now, but is this normal?
http://s1167.photobucket.com/user/BrandonTr3/media/d_zps1ahhicdp.png.html
There like this black digitial thing crawling on it

Double Post Merge: April 29, 2015, 05:01:35 pm
It does this in radiant too o.o

Double Post Merge: April 29, 2015, 05:11:42 pm
It looks like its the dds texture doing that
Last Edit: April 29, 2015, 05:11:42 pm by brandontr3
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Thank you! Its viewable in asset viewer now, but is this normal?
http://s1167.photobucket.com/user/BrandonTr3/media/d_zps1ahhicdp.png.html
There like this black digitial thing crawling on it

Double Post Merge: April 29, 2015, 05:01:35 pm
It does this in radiant too o.o

Double Post Merge: April 29, 2015, 05:11:42 pm
It looks like its the dds texture doing that

Did you include spec? Since that looks like specs fault, but it shouldnt show in Radiant, weird
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Open the model on maya then you go to "Mesh" in the toolbar and with the model selected press "Extract" save the model and now convert it again, i cant remember if that was the solution but i had that problem before and i think i fixed with that :)

 
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