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fx_1 = getEnt("fx_1","targetname");
wait 1;
playFx(level._effect["number1_fx"], fx_1.origin);#include maps\_anim;
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;
_bam_fx()
{
bam_fx = GetEntArray( "bam_fx", "targetname" );
for(i=0;i<bam_fx.size;i++)
bam_fx[i] thread play_fx();
}
play_fx()
{
wait random(3);
if(!isDefined(level._effect[self.script_noteworthy]))
level._effect[self.script_noteworthy] = loadfx(self.script_noteworthy);
self.tag_origin = spawn("script_model",self.origin);
self.tag_origin setmodel("tag_origin");
self.tag_origin.angles = self.angles;
playfxontag(level._effect[self.script_noteworthy],self.tag_origin,"tag_origin");
self delete();
}
