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FX Limit (read before raging)

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Created 9 years ago
by Gabrielle
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Location: nlThe Netherlands
Date Registered: 23 November 2013
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Hey,

I recently hit 400 FX limit. But the funny part is I made a brand new MOD, just a MOD (for my BO gun mod in Der Riese) and the FX limit is reached. Didn't add anything at all.

How can I reach a limit with a standard mod of standard things that are already in the game? Or does WaW just hate me?

I didn't create a new map just launched Der Riese since it's not a map but a mod. Please help!
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Location: caCanada
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Hey,

I recently hit 400 FX limit. But the funny part is I made a brand new MOD, just a MOD (for my BO gun mod in Der Riese) and the FX limit is reached. Didn't add anything at all.

How can I reach a limit with a standard mod of standard things that are already in the game? Or does WaW just hate me?

I didn't create a new map just launched Der Riese since it's not a map but a mod. Please help!

http://custom-zombies.com/Forums/index.php?topic=166.0

Go down a bit and you'll see all the steps.
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Location: nlThe Netherlands
Date Registered: 23 November 2013
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http://custom-zombies.com/Forums/index.php?topic=166.0

Go down a bit and you'll see all the steps.

The problem is I have added nothing and it's not a map but a mod made for Der Riese and I can't recompile that map.
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Learn by doing, not copy and pasting.

Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
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Centric's Groups
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Then your mods has too many fx in it. Create an _ignore file for der reiese if it doesn't alresyd have one and take out pointless fx that are made for ascetics not gameplay.

 
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