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Contact Support - Help Center Get help on the UGX Discord. Join it now!#Commando,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
commando_fire_3rd,,weapons/commando/commando_fire_##,,0.7,0.7,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
commando_fire_1st,,weapons/commando/commando_fire_##,,0.9,1,250,2000,10,priority,2,oldest,smg_3rd,,curve0,,2000,,,0.95,1.05,,3d,,,,0.7,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,
commando_mag_out,,weapons/commando/commando_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
commando_futz,,weapons/commando/commando_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
commando_mag_in,,weapons/commando/commando_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
commando_charge,,weapons/commando/commando_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
commando_button,,weapons/commando/commando_button.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,ERROR: alias commando_fire_3rd in custom_weapons.csv had zero variants
ERROR: alias commando_fire_1st in custom_weapons.csv had zero variants
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
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Remove commando/ from soundalias, since commando_## is the folder. Exofile literally asked this same question like 20mins ago
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Tbh, for someone that doesn't know it, it's not obvious that this is needed.
weapons/commando/commando_fire/commando_fire/ - filesor may have this Code SnippetPlaintextweapons/commando/commando_fire/commando_fire/ - files
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
That might be the case, no matter how weird it is for someone to do that, but yes.
Remove commando/ from soundalias, since commando_## is the folder. Exofile literally asked this same question like 20mins ago
ERROR: Sound alias file bo1_guns.csv: alias entry missing name and/or file
ERROR: Sound alias file custom_edu.csv: alias entry missing name and/or file
#Commando,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
commando_fire_3rd,,weapons/commando_fire_##,,0.7,0.7,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,fireSound\commando_fire_1st\fireSoundPlayer\commando_fire_3rd\![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Still not working, still giving me this: Code SnippetPlaintextERROR: Sound alias file bo1_guns.csv: alias entry missing name and/or file
ERROR: Sound alias file custom_edu.csv: alias entry missing name and/or file
This is my soundalias Code SnippetPlaintext#Commando,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
commando_fire_3rd,,weapons/commando_fire_##,,0.7,0.7,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
I tried to use only 1 sound like "commando_fire.wav" and the fire sound is from the fg42
This is the weapon file Code SnippetPlaintextfireSound\commando_fire_1st\fireSoundPlayer\commando_fire_3rd\
And folders go like this in raw: sound/weapons/commando_fire/sounds for commando?

Exceeded limit of 1600 'loaded_sound' assets.![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I thought fire_## was the fileName_##, like choose a random fire_ sound. Now I've done the right way, thanks!
I have another problem right now
I've added Galil in my map and when I add galill on the soundaliases the game crashes and gives me this: Code SnippetPlaintextExceeded limit of 1600 'loaded_sound' assets.
go to
root/raw/soundaliases
open
weapons.csv
comment out a ton of sounds by putting "#" before them
recompile map, rebuild mod
name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig
#Galil,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
galil_fire_3rd,,weapons/galil/galil_fire.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
galil_fire_1st,,weapons/galil/galil_fire.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
galil_mag_out,,weapons/galil/galil_mag_out.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
galil_futz,,weapons/galil/galil_futz.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
galil_mag_in,,weapons/galil/galil_mag_in.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
galil_charge,,weapons/galil/galil_charge.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I've done that, but no matter how much I delete, if I add 1 gun it crashes again...
Is there something wrong with my soundaliases? Code SnippetPlaintextname,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig
#Galil,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
galil_fire_3rd,,weapons/galil/galil_fire.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
galil_fire_1st,,weapons/galil/galil_fire.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
galil_mag_out,,weapons/galil/galil_mag_out.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
galil_futz,,weapons/galil/galil_futz.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
galil_mag_in,,weapons/galil/galil_mag_in.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
galil_charge,,weapons/galil/galil_charge.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,