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Firing sounds not working

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Created 10 years ago
by Linoxet
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I've ported the Commando from BO1, and everything is working, sounds are working, except the firing sounds, I've tried a lot of ways :v

Here is my soundalias
Code Snippet
Plaintext
#Commando,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
commando_fire_3rd,,weapons/commando/commando_fire_##,,0.7,0.7,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
commando_fire_1st,,weapons/commando/commando_fire_##,,0.9,1,250,2000,10,priority,2,oldest,smg_3rd,,curve0,,2000,,,0.95,1.05,,3d,,,,0.7,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,
commando_mag_out,,weapons/commando/commando_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
commando_futz,,weapons/commando/commando_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
commando_mag_in,,weapons/commando/commando_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
commando_charge,,weapons/commando/commando_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
commando_button,,weapons/commando/commando_button.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

I tried to make it only 1 sound instead of multiple sounds but still does not work. When I use multiple sounds Launcher gives me this error:

Code Snippet
Plaintext
ERROR: alias commando_fire_3rd in custom_weapons.csv had zero variants
ERROR: alias commando_fire_1st in custom_weapons.csv had zero variants

[sorry for bad english]

Marked as best answer by Linoxet 10 years ago
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Remove commando/ from soundalias, since commando_## is the folder. Exofile literally asked this same question like 20mins ago :lol:
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Remove commando/ from soundalias, since commando_## is the folder. Exofile literally asked this same question like 20mins ago :lol:

Tbh, for someone that doesn't know it, it's not obvious that this is needed.  :please:
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Tbh, for someone that doesn't know it, it's not obvious that this is needed.  :please:
or may have this

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weapons/commando/commando_fire/commando_fire/ - files

but shouldnt lol

Last Edit: January 08, 2016, 09:34:29 pm by Harry Bo21
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or may have this

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weapons/commando/commando_fire/commando_fire/ - files

That might be the case, no matter how weird it is for someone to do that, but yes.
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That might be the case, no matter how weird it is for someone to do that, but yes.
should have seen my first MKII alias

I saw it the other day and was like "oh no harry... oh no no no..." lol
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Remove commando/ from soundalias, since commando_## is the folder. Exofile literally asked this same question like 20mins ago :lol:
Still not working, still giving me this:

Code Snippet
Plaintext
ERROR: Sound alias file bo1_guns.csv: alias entry missing name and/or file
ERROR: Sound alias file custom_edu.csv: alias entry missing name and/or file

This is my soundalias

Code Snippet
Plaintext
#Commando,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
commando_fire_3rd,,weapons/commando_fire_##,,0.7,0.7,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,

I tried to use only 1 sound like "commando_fire.wav" and the fire sound is from the fg42

This is the weapon file
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fireSound\commando_fire_1st\fireSoundPlayer\commando_fire_3rd\

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1 - should be 3d not 2d for "third person" sounds, or all people will hear it max volume from anywhere

2 - we need to see the top line of your alias

3 - need to see the folder these sounds are in so we can work out the file path
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Still not working, still giving me this:

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ERROR: Sound alias file bo1_guns.csv: alias entry missing name and/or file
ERROR: Sound alias file custom_edu.csv: alias entry missing name and/or file

This is my soundalias

Code Snippet
Plaintext
#Commando,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
commando_fire_3rd,,weapons/commando_fire_##,,0.7,0.7,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test  audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,

I tried to use only 1 sound like "commando_fire.wav" and the fire sound is from the fg42

This is the weapon file
Code Snippet
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fireSound\commando_fire_1st\fireSoundPlayer\commando_fire_3rd\

And folders go like this in raw: sound/weapons/commando_fire/sounds for commando?
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And folders go like this in raw: sound/weapons/commando_fire/sounds for commando?
I thought fire_## was the fileName_##, like choose a random fire_ sound. Now I've done the right way, thanks!

I have another problem right now  :please:
I've added Galil in my map and when I add galill on the soundaliases the game crashes and gives me this:
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Exceeded limit of 1600 'loaded_sound' assets.
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I thought fire_## was the fileName_##, like choose a random fire_ sound. Now I've done the right way, thanks!

I have another problem right now  :please:
I've added Galil in my map and when I add galill on the soundaliases the game crashes and gives me this:
Code Snippet
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Exceeded limit of 1600 'loaded_sound' assets.
go to
root/raw/soundaliases

open

weapons.csv

comment out a ton of sounds by putting "#" before them

recompile map, rebuild mod
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go to
root/raw/soundaliases

open

weapons.csv

comment out a ton of sounds by putting "#" before them

recompile map, rebuild mod

I've done that, but no matter how much I delete, if I add 1 gun it crashes again...
Is there something wrong with my soundaliases?
Code Snippet
Plaintext
name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig

#Galil,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
galil_fire_3rd,,weapons/galil/galil_fire.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
galil_fire_1st,,weapons/galil/galil_fire.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
galil_mag_out,,weapons/galil/galil_mag_out.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
galil_futz,,weapons/galil/galil_futz.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
galil_mag_in,,weapons/galil/galil_mag_in.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
galil_charge,,weapons/galil/galil_charge.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
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I've done that, but no matter how much I delete, if I add 1 gun it crashes again...
Is there something wrong with my soundaliases?
Code Snippet
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name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig

#Galil,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
galil_fire_3rd,,weapons/galil/galil_fire.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
galil_fire_1st,,weapons/galil/galil_fire.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
galil_mag_out,,weapons/galil/galil_mag_out.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
galil_futz,,weapons/galil/galil_futz.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
galil_mag_in,,weapons/galil/galil_mag_in.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
galil_charge,,weapons/galil/galil_charge.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
its crashing because your at the memory limit, the crash about sound assets is "the sound limit" which is 1600 i believe. So you must be loading 1601 at least. So you must have done it wrong

need to recompile map, not just "build mod"

an alias would not crash the game, just give warnings in launcher. And one gun is often enough to hit the limits

remove WAW guns from zone_source/dlc3.csv as well
Last Edit: January 09, 2016, 07:05:33 am by Harry Bo21
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Solved, thank you!

 
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