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Exceeded limit of 400 'fx' assets

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Created 11 years ago
by Deer2014
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Hi guys,

I have a very general error... but it is very annoying
I need a little help.
I got an error: "Exceeded limit of 400 'fx' assets"


I use UGX Asset Counter v0.9.3 BETA, this result is:
Code Snippet
Plaintext
nazi_zombie_test.csv
nazi_zombie_test_load.csv
nazi_zombie_test_patch.csv

Summary of assets:
 - image        | 1331 of max 2400
 - material     | 916 of max 2048
 - loaded_sound | 1338 of max 1600
 - weapon       | 58 of max 128
 - fx           | 178 of max 400
 - techset      | 354       
 - aitype       | 2         
 - character    | 8         
 - col_map_sp   | 1         
 - com_map      | 1         
 - game_map_sp  | 1         
 - gfx_map      | 1         
 - lightdef     | 3         
 - map_ents     | 1         
 - menu         | 32       
 - menufile     | 1         
 - mptype       | 1         
 - physpreset   | 4         
 - rawfile      | 89       
 - xanim        | 416       
 - xmodel       | 455       
 - xmodelalias  | 15

The number of the 'fx': 178, is less than 400. I removed earlier unused 'fx' from the patch file.

It is not possible to put more effects in the map (fire, fog, smoke, etc.)?
What can I do?
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ur not including weapons etc remove fx in zonesource
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Here is a link for fixing issues with 400fx.
http://ugx-mods.com/forum/index.php?topic=5311.0

I see this post often lately. I keep adding this ^ as a response. If this is not working for you, or anyone that sees this, or not helping those with the issue, please let me know so I can modify that post to better explain.
Last Edit: May 19, 2015, 08:33:33 pm by MakeCents
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Here is a link for fixing issues with 400fx.
http://ugx-mods.com/forum/index.php?topic=5311.0

I see this post often lately. I keep adding this ^ as a response. If this is not working for you, or anyone that sees this, or not helping those with the issue, please let me know so I can modify that post to better explain.

Ok, I tried it, I will continue got an error message: 'Exceeded limit of 400 'fx' assets', so I remove some effect from my map.

Here's an interesting thing:
I use 'env/fire/fx_fire_barrel_pm' fx. But when I compile my map and run it I was shocked: the fire in the barrel is not visible (no error message now)
I did not know what to do. I thought I remove a few effects from the map. Compile, and WOW the barrel fire visible again.
I use UGX easyFX.
What is this? It's very-very annoying.
What can I do?

 
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