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name,sequence,file,platform,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,priority,spatialized,type,probability,loop,masterslave,loadspec,reverb_falloff_curve,subtitle,compression,randomize_type,secondaryaliasname,chainaliasname,volumefalloffcurve,startdelay,speakermap,reverb_send,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,occlusion_level,min_priority,max_priority,min_priority_threshold,max_priority_threshold
close_door_sound,1,SFX/cube/close_door_sound.wav,!wii,1,1,1,1,50,250,1000,,,,,full_vol,50,3d,,0.4,,,,curve3,,,pitch,,,curve2,,,,,,,,,,,30,50,0.1,1
open_door_sound,1,SFX/cube/open_door_sound.wav,!wii,1,1,1,1,50,250,1000,,,,,full_vol,50,3d,,0.4,,,,curve3,,,pitch,,,curve2,,,,,,,,,,,30,50,0.1,1
sound,close_door_sound
sound,open_door_sound
door animScripted( "open_door", door.origin, door.angles, %cube_doors_open );
door playSound( "open_door_sound" );
door animScripted( "close_door", door.origin, door.angles, %cube_doors_close );
door playSound( "close_door_sound" );

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
sound,announcer,,all_sp![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
!wii
