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Contact Support - Help Center Get help on the UGX Discord. Join it now!------ Server Initialization ------
Server: nazi_zombie_ss13
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 1024 MB of video memory and 3644 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 23214
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of
Duty World at War\main\video\nazi_zombie_ss13_load.bik because: Error
opening file.
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of
Duty World at War\raw\video\nazi_zombie_ss13_load.bik because: Error
opening file.
R_Cinematic_BinkOpen 'nazi_zombie_ss13_load' failed: BinkOpen: Error
opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_ss13
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files
(x86)\Steam\steamapps\common\Call of Duty World at
War\zone\english\localized_nazi_zombie_ss13.ff'
Database: Assets Sync Finished
Loading fastfile nazi_zombie_ss13_patch
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_ss13_patch'
used 1.32 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nazi_zombie_ss13
Loading fastfile 'nazi_zombie_ss13'
used 53.37 MB memory in DB alloc
Waited 1806 msec for asset 'maps/nazi_zombie_ss13.d3dbsp' of type
'col_map_mp'.
- R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
R_OptimizeAllModels()...
DB_EndRecoverLostDevice()...
R_Cinematic_EndLostDevice()...
R_AbortRenderCommands()...
R_PushRemoteScreenUpdate()...
Finished recovering lost device.
Database: Assets Sync Started
Database: Assets Sync Finished
Unhandled exception caught
Com_TouchMemory: 0 msec. Using sum: -932111860
Looks like a memory limit. Try using T4M to confirm it is a limit and then optimize the assets as needed.
Did you use T4M to be sure first?
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
If you are launching it with T4M installed and it still crashes, then there is something else other than memory limit......probably lol
It started crashing after I tried putting ambiance in my map