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Cod waw crashing when starting map

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Created 10 years ago
by NateTheGreat987
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Code Snippet
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------ Server Initialization ------
Server: nazi_zombie_ss13
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 1024 MB of video memory and 3644 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 23214
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of
Duty World at War\main\video\nazi_zombie_ss13_load.bik because: Error
opening file.
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of
Duty World at War\raw\video\nazi_zombie_ss13_load.bik because: Error
opening file.
R_Cinematic_BinkOpen 'nazi_zombie_ss13_load' failed: BinkOpen: Error
opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_ss13
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files
(x86)\Steam\steamapps\common\Call of Duty World at
War\zone\english\localized_nazi_zombie_ss13.ff'
Database: Assets Sync Finished
Loading fastfile nazi_zombie_ss13_patch
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_ss13_patch'
used 1.32 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nazi_zombie_ss13
Loading fastfile 'nazi_zombie_ss13'
used 53.37 MB memory in DB alloc
Waited 1806 msec for asset 'maps/nazi_zombie_ss13.d3dbsp' of type
'col_map_mp'.
 - R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
Material_ReloadAll()...
R_ReloadLostImages()...
R_OptimizeAllModels()...
DB_EndRecoverLostDevice()...
R_Cinematic_EndLostDevice()...
R_AbortRenderCommands()...
R_PushRemoteScreenUpdate()...
Finished recovering lost device.
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught

Com_TouchMemory: 0 msec. Using sum: -932111860

Here is the crash report. Any help would be very appreciated
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Looks like a memory limit. Try using T4M to confirm it is a limit and then optimize the assets as needed.

I tried removing my custom sounds and some custom images but it still crashes
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Did you use T4M to be sure first?

I have T4M but how can I check?
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If you are launching it with T4M installed and it still crashes, then there is something else other than memory limit......probably lol

It started crashing after I tried putting ambiance in my map
Marked as best answer by NateTheGreat987 10 years ago
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It started crashing after I tried putting ambiance in my map

I got a error looking like this a while ago, If you just added any images, Try to remove them, Or to reduze the size.
Last Edit: January 31, 2016, 09:09:19 pm by yoman321

 
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