



Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Alien Text on my Menu!
You did not compile the UGX Mod mod.ff and correctly move it to your map's folder. See section 5.1 for compiling the mod.ff and section 5.2 for moving it.
After Any Change is Made
You will need to do these steps AFTER EVERY COMPILE YOU DO IN LAUNCHER. Even if you are compiling a file that is not relevant to your map, it will still break your UGX Mod map until you repeat the below steps.
Open CoD Project Mover, which you downloaded earlier. I recommend leaving it open in the background, it doesn't take up resources. Later we may modify the program to hook into Lauincher itself so that you don't need two separate programs.
File -> Open, navigate to your renamed CPM file and open it. All the settings we changed manually should be shown in the program now. If you do not see two files in the list, you did something wrong.
Press the Move Files button. It should complete without any errors and only takes a second. If you got an error, you make a mistake when creating your CPM file.
Done! You are now ready to boot your map.
http://ugx-mods.com/wiki/index.php?title=UGX_Mod_Standalone_Installation
Either that or you you missed the need to use project mover
I assume your using the UGX mod anyway