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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
The problem is that Call of Duty: World at War is almost on it's limits about when the creators starts working on a new map.
They can however disable a lot of stuff to make it fit within the limit but that requires some knowledge and it's annoying to understand when something counts to a limit and what not.
Most creators that use T4M don't want to be bothered with this issue.
I can understand that but T4M has also it's own issues so that's why I try everything to keep it within the limit with success.
Almost all my maps don't require T4M.
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Simple:
- Don't use too many different textures
- Disable a lot of FX you don't want to use.
I think that's enough?