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wanted to share this with you all

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Created 10 years ago
by xDEWx
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These are ideas I came across which I can agree with 100%, some awesome stuff here.

1. Having solo versions of all the major easter eggs. This one I completly don't understand. Why did Treyarch only put solo versions of easter eggs on certain maps (where they are the less rewarding) and not on every one?? It's not fair because it's a real pain to find decent players to do them and you can't hope that with randoms rubbish players that buy the olympia on round 1 and die on round 3. One reason I find zombies so fun is because of the easter eggs, otherwise running from zombies and killing for 50 rounds would get very boring for me. Plus, Treyarch put the moon easter egg (probably the best one) only possible if you had the Call of the Dead one (ok, at least there is a solo version) AND the Shangri-la one which can be done only with 3 other competent players. That frustrates me...I imagine all the fun I could have doing the Shangri-la easter egg all by myself.

 

2. Being able to save a game and come back to it later. Zombies games are very time consuming and we can't always afford to play for 4-5 hours in a row. There should be a possibility on solo and private matches (with a vote) to save the game. This option lets us get to very high rounds without letting our consoles overheat, which reduces their lifespan.

 

3. The change in the way the zombies waves get increasingly difficult over the rounds. In the actual system, it gets boring to get to high rounds because it's repetitive. Zombies actually only gain more health and spawn in more waves only with a few scattered special rounds with bosses. They should add another challenge in high rounds like the zombies run even faster, boss zombies appear more often and in greater number, the ability for zombies to modify the map like putting objects in the way, which can block a path, forcing players to change their strategy, etc.

 

4. The ability to pause a game in co-op. There should be a vote system on this one too. I mean how many times have I had to rush to the bathroom only to find out that I got killed by the zombies...

 

Preferable things

 

1. The ability for everyone to hold the map's special wonderweapon at the same time (the best example to date is Origins) or have multiple WWs. Seriously, I can't count the times where I've been frustrated because someone got the Thundergun, the paralyser, the baby gun, etc. before me from the box. This thing pushes us to individualism because we become competitive to who gets the weapon first which ruins the zombies cooperative spirit.

 

2. The possibility to upgrade your weapons multiple times (with increased cost of course) and perks. This would be interesting in high rounds with the increased firepower and ammo…plus, the perks will be even more awesome.

 

3. Unlockable content (or rewards system) in the map like the free perk in origins after 30 000 points spent. Possibly even another reward that lasts between games when unlocking achievements like major easter eggs, for instance a new wonder weapon (unlockable only if you have done the achievement) or even unlockable parts of the map (that doesn't last only one game).

 

4. The buildables system was innovative, but only in mob of the dead and Origins where all the parts taken were appearing in common for all the players. Not like tranzit where one could steal a part to troll the others and when he dies the part gets lost where he died (like in the fog).

 

5. I like the idea of buildable wonder weapons...but as mentioned above, they should be available for every one of the 4 players like in Origins (either they make 4 different ones or the same one taken multiple times). Of course, I am talking about wonder weapons ( example : sliquifier), but other buildables like the Maxis drone are concerned too. It's so frustrating when another one builds that kind of thing before you...


 

6. A Jet Pack-like buildable that can make you fly until it overheats with a reasonable cooldown period like the paralyser in Buried and WITHOUT breaking apart like the terrible Jet gun in Tranzit.

 

7. The elimination of invisible barriers like when you seem to hit an invisible wall when you try to pass certain places with the paralyser (flying) which makes the flying feature less unique of this wonder weapon. Same thing happens when you try to jump past an obstacle from a high building. You hit an invisible wall before landing when in fact, if that wall was eliminated, the trajectory of the jump would allow you to get past that obstacle (like a fence). Oh by the way…making fence jumping possible would be cool. In order to prevent players to get past the limits of the map, simply put something so dangerous that they can’t survive like lava, water, spikes...be creative! 

 

8. The possibility to players to modify the map DURING the game like destroying obstacles, putting obstacles to barricade themselves from zombies, change the layout of the map by tactical strategies like destroying a bridge, etc.

 

9. A mod tool like in the WAW to create our own maps. Don't worry, it won't compete with the DLC because anyways, even is somebody creates a genius map, he won't have the rights to sell it like the DLC's and besides it will just add one more map to the collection that the players can have (PLUS the DLC's). I mean, personnally, I would not stop buying DLC's just because I like the map created by someone. It's like choosing between having 10 maps or 20...I think now it's pretty obvious. Gamers won't just replace DLC's maps with handcrafted ones.

 

10. Another zombie IA : It would be a lot more realist and fun if the zombies could search us instead of automatically knowing where we are. That enables the possibility to hide from them which could be very fun. And don’t worry, players can have a sort of radar to know where is «the last one» to prevent from waiting for hours for a glitching (or terribly lost ) last zombie before the round ends. And guns can be used to attract zombies in traps by firing randomly just like in multiplayer you get detected on the enemy's radar when firing with your gun.

 

11. An alternative to pausing the game is that a player can use a special room where he could build obstacles to the zombies by himself to hide from them when he has to go away from the Xbox for a short time, for instance, at the bathroom. This way, others can continue playing and the player who needs a break won’t be downed. I’m thinking, for instance, burying yourself underground with a special digging tool tool found in game (or buildable or any other creative system).

 

What do you think? Any other ideas?


 

13. A bonus one that I add at the end because it's purely a personnal opinion and I'm not sure how many will agree with this, but If there were more maps with the kind of beautiful jungle scenery like Shangri-La, it would be so nice. The atmosphere of the map really makes a big difference in my opinion for its appreciation and I have a personal preference for maps with beautiful open-sky landscape, with waterfalls, green areas, etc. I don't say that all the future maps should be like that, but at least one to make a change to the dark and enclosed ones. Shangri-la was the only map in black ops 1 AND black ops 2 to « free » my mind from those dark, eerie and creepy atmospheres. Now don't get me wrong, I love Der riese, Ascension, Call of the Dead, Moon, Mob of the Dead, Buried and Origins (my favorite). However, when I get tired of those, I always go to Shangri-La and I feel sooo refreshed. I bet the main reason why so many people hate it it's because it's a small, tight map without training spots, but that is a completely different debate. I still love it because of its challenge. I agree that that map could benenfit a lot if it was bigger. That doesn't necessarily mean more training spots, just more content like underground tunnels, larger overall area (m2basically), features, etc.
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Totelly agreed for your ideas. As for preferable stuff, I think that having the same wonder weapon for all players would make it very easy, and I also like your last idea(13), because having an open area with nature is awesome!
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I like a lot of this, except the "secret room while you toilet break" mechanic

The purpose of being able to keep a crawler is for this. Its even said by the player characters on multiple maps.

The reason I say this, is just that its asking for glitches.

Your in the room, everyone else goes down... Zombies will glitch

Not only that, your pals are gonna be very frustrated when they lose "everything" coz you dissapeared off to the "break" room  :accepted:

Otherwise, a lot of this is very good, I like some, I dislike others. Mostly like. Plus one from HarryBo!
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I think the reason why treyarch doesnt have solo easter eggs for all maps is because on most maps you get all the perks once the easter egg is done and you keep it forever and if your on solo you would never get game over cause quick revive will always pick you up. but if treyarch was smart they would make you lose quick revive if your playing on solo and you die
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I like a lot of this, except the "secret room while you toilet break" mechanic

The purpose of being able to keep a crawler is for this. Its even said by the player characters on multiple maps.

The reason I say this, is just that its asking for glitches.

Your in the room, everyone else goes down... Zombies will glitch

Not only that, your pals are gonna be very frustrated when they lose "everything" coz you dissapeared off to the "break" room  :accepted:

Otherwise, a lot of this is very good, I like some, I dislike others. Mostly like. Plus one from HarryBo!
I actually created something like this back when I was making another map and I can tell you if executed correctly it can work great.

First you would always give a specific time limit, Either just a static limit(2 minutes for bathroom breaks) or multiple options for various amounts of points as well as a cool down time if needed. Keeping crawlers is of course the best usual option but it's not always the best as crawlers can accidentally die or go and hit the AFKs by mistake downing them, and then the players that are away are essentially screwed if you are in high rounds. As well as if it's an immediate thing that needs to happen in the middle of a high round, there's really no option there.

To even get in this room there would be a door, preventing players from just going in and out as they choose, likely glitching the zombies. They need to activate it to enter and exit(for a price or whatever else). While they are inside the room zombies are not attracted to the player/s inside, and when they exit they are once again attracted. If you wanted to allow all players inside you can create a zombie interest point like in the kino teleporter to avoid glitching zombies.

There are a couple of options towards handling when all players outside the room die. The first option would be to of course just use a zombie interest point until the other player gets out of the room(really isn't that big of an issue when it's a 2 minute break). Another case if the breaks are longer would be to kill the zombies and start a new round, although this could be viewed as a way to cheat the rounds once they start getting long. The last and probably the best case would be to call Game Over when all players outside die, as if the player inside the room was outside he would have died and it would have been game over anyway.

Using this method there would be no zombie glitching or exploiting to my knowledge if executed correctly, in beta stages it worked fairly successfully for me. I would post the source if I had it but unfortunately that's not an option.
Last Edit: September 22, 2014, 10:15:59 pm by SajeOne
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I think the reason why treyarch doesnt have solo easter eggs for all maps is because on most maps you get all the perks once the easter egg is done and you keep it forever and if your on solo you would never get game over cause quick revive will always pick you up. but if treyarch was smart they would make you lose quick revive if your playing on solo and you die
I would agree, but as they specifically changed quick revive for solo play, they could just as easily come up with some kind of work around, like "everything bar quick revive"

They just dont want solo players to be over powered, that much is clear

** EDIT ** ok Saje, that does sound like it would work. But about the crawler thing...

An untouched, undamaged zombie in other iterations of COD (BO1 & 2) will not die, it will merely continually respawn. I know a lot of players that ignore this, then get frustrated when the zombie dies (NGT specifically) when they could simply have "not hurt" it.

Me and my friends online have no issues with zombies dying, because we are careful, and I see that some people have implemented the respawn mechanic into WaW.

Last Edit: September 22, 2014, 10:17:36 pm by Harry Bo21

 
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