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Unity

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Created 11 years ago
by trebeltom1
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Dale's Dig

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hey guys, has anyone here used unity much, and is it worth getting in to. I do love the cod tools, but they are very limited, and the unity engine seems like a good place to start to learn. how does it compare to other engines, I have seen forums on this, but they are all quite biased
thanks
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changed one line of code, bug is fixed


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Unity is the perfect engine to get started, easy to use but can also do amazing advanced stuff.
On top of this, the license is (with v4 even more) suitable for beginner / indie dev.
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If you are a single person, Unity is great to get started!
Unity is veery simple to use, for modeling you can literally drag and drop nearly any kind of model file into the editor (It supports .fbx and even .mb/.ma !!)

i wouldnt really suggest UDK or Cryengine. Cryengine is quite complex and the documentation is not thaaat good imo. UDK has a very great community but because it has so many features it can be quite complex to get an understanding of it.

Unity is easy to get into. You wont hit its limits for quite a time, trust me lol. Unity also has a very great, friendly and helpfull community that can help you out with questions/problems. Ive taken a look at unity and was very pleased with it. Ive never started something serious with it though.
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thanks for the feedback, and another question. Is there any merit to making buildings inside cod radiant and exporting them to maya then unity, given I don't know how to use blender. Also am I allowed to distribute my game if it contains things built in cod radiant?
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thanks for the feedback, and another question. Is there any merit to making buildings inside cod radiant and exporting them to maya then unity, given I don't know how to use blender. Also am I allowed to distribute my game if it contains things built in cod radiant?

You can export BSP brushes from Radiant to a .mel script for maya. Textures dont get exported though.
As long as you have made these brushes yourself you should be fine. Most of the time, it is better to create the buildings from scratch inside maya/blender because you will come up with far more efficient work which will also be much better to work with.
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ok, I will learn to use them then, although I think that for creating large levels, the cod radiant is a good tool compared with the unity scene editor. I find it easier to sketch out my ideas. I love the freedom that the engine gives though, and I can't wait to raise enough money for the pro-version, some of the features there look amazing
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Well, if you get used to Unity and have some talented ppl with you, Unity is defenitely more open than cod + radiant.

Obviously it's not that easy as Radiant, but it's complexity will guarantee you much more freedom as a mapper.

But it's important to work in a team depending on what you plan.

Btw, Unity can be used to create large enviroments. Larger than all cod maps together ;)

- Work with the free version (with ships with a 30days trial of the pro) and get used to it and make sure you really like it. Then you can go pro and do much more amaizing stuff ;)

 
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