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{
ifPlayerHasPerk(specialty_bulletaccurracy)
seldDo.Damage(damage *25,attacker)
}
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if(attacker hasPerk("theperkyouareusingfordamage"))
{
self DoDamage(damge * 0.25, self.origin, attacker);
}
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i got a server script compile error when i added that for the word damge and then i changed it to damage and got the same thing
Post Merge: September 30, 2013, 11:58:16 pm
line 1872
aa_player_attacks_enemy_with_ads( player, amount, type, point )
{
if(player hasPerk("theperkyouareusingfordamage"))
{
self DoDamage(amount* 0.25, self.origin, player);
}
aa_add_event( "aa_player_damage_dealt", amount );
assertex( getdvarint( "aa_player_damage_dealt" ) > 0 );
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do i need to add that to ugxmod.iwd or no?
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server script compile error
uninitialised variable 'damage' file(_zombiemode_spawners.gsc
self DoDamage(damage * 0.25, self.origin, attacker);
thats what i get now