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An Issue with Zombies Climbing Ladders

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Created 11 years ago
by CyberMan1011
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Dat feel when anims "fall from sky" ;)
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Alright, let me begin by saying that I've seen this only in cs_assault so far. I'm sure there are other maps that have this issue as well, but I am not aware as to which maps they are.

Anyways, as far as I know, whenever somebody gives the zombies the ability to climb up ladders, I always see them using the animations that the soldiers use in the campaign.

Before they start climbing, they appear to be holding an *empty* gun before they put it away and start climbing. As soon as they are finished climbing, they bring their "gun" back up before going back to their standard, running/walking zombie animations.

I noticed that when they're climbing, it's not possible to get points off of them when you kill them.

You still get the +10 points you get for shooting at them, but you don't get the 60+ for killing them or the +100 for the headshots.

Therefore, I would like to ask these 2 questions:

1. Is it possible to make a custom animation for the zombies when they're climbing ladders instead of using the animations that the soldiers use in the campaign?
2. Is it possible to do some sort of..."thing" that allows you to get +60/+100 points for killing a zombie?
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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1. you'd have to change the animation the traverse uses to your custom one, unless you want to replace the stock one. Don't know how'd you get the animations to be exact like the stock one.

2. Probably change the default case statement in _zombiemode_score.gsc's player_add_points(); function to give 60 points whenever an "unknown" death happens. I've never done it so i don't know if it works or not.
Last Edit: May 30, 2014, 12:17:01 am by daedra descent
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Dat feel when anims "fall from sky" ;)
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2. Probably change the default case statement in _zombiemode_score.gsc's player_add_points(); function to give 60 points whenever an "unknown" death happens. I've never done it so i don't know if it works or not.

I wonder why anybody (who has climbing zombies in their map) hasn't done something like this yet... :o
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I wonder why anybody (who has climbing zombies in their map) hasn't done something like this yet... :o

Idea: Wait till Lemon is updated then extract the anims from mob of the dead, if I recall, the zombies climb of the side of the walls to get on the roof in mob. :)
Last Edit: May 30, 2014, 07:50:55 am by chromastone10

 
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