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Contact Support - Help Center Get help on the UGX Discord. Join it now!Works mostly well, though I wonder if there's plans to have the dual-wield M1911 unique reload animation (one-handed manually racking the slide), assuming I haven't been overlooked something? Also the non-speedloader one-by-one reload for the Python and there's something up with the variable zoom scope attachment for the Dragunov?
Though speaking of things I've overlooked, any pointers on what to do if the Mustang & Sally explosion effects don't work? Damage functionality is fine but no visual feedback in the game world. At least I'm not sure - if it's relevant - where fx_exp_rocket_default_sm, fx_muz_rocket_xm_1p_ug_zmb, fx_trail_crossbow are supposed to be imported from.
As for the missing effects, try installing the BO3 tools additional assets and see if that fixes it. Thanks!
Haven't any luck doing that, neither did it help to make sure Campaign/Multiplayer was installed. Just must really be overlooking something on my end, and we just started to notice missing PaP muzzle flashes as well from this importing issue...
Another thing that might be an oversight on my part is the Dual-Wield CZ-75, having trouble removing the extended barrel off the left gun's model: usual method of hiding tag_long_barrel doesn't seem to work.
Also been pointed out to me the Death Machine sounds don't match the original Black Ops ones, seems they're still the ones from BO II/III?
Hello Skye,
I'm new here and I'm a complete rookie to BO modding. For the last couple of days, I've been trying to find a way to enable the KS-23 in BO1 Zombies. However, I haven't really been able to accomplish that or find a mod that does it. I found Your port for BO3, but I'm not sure how to use it to enable the KS-23 in BO1. Is that even possible with this port, and if yes, is there a decent guide on how to accomplish it? That's literally all I'm interested in – KS-23, nothing more. I'd really love to see it in BO1.
Thanks in advance,
Drago