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Contact Support - Help Center Get help on the UGX Discord. Join it now!Is there a possibility of adding the shell rack/holder to shotguns? I want to use the Hauer 77 as an alternate Stakeout model and it seems to be present as a cosmetic feature looking through some gameplay videos. Looks like the Gallo SA12 (SPAS-12) has it already with the heavy_stock option.
Also for cosmetic purposes maybe the Ultrazoom Custom scope for the LW3 - Tundra so I can use it in the L115 Isolator replacement.
And finally the dual mag for M16 so we can use the bolt release animation as well as the M16A1 as a whole for the classic handguard
The AT4 is in COD4. It’s in the mission “Shock and Awe” but only can be obtained through Console Commands. It’s also in the COD4 modtools with all its anims except a reload one in COD4. It’s also loaded in MW3 Multiplayer can be obtained through the same way.
One other question, this is for Black ops 1 weapons, Are the World at War weapons in that game gonna be included as well since they have sprint and dive to prone anims? The Thompson and other WAW has them too but only in the BO1 modtools as raw xanims?
Is there an expected timeframe for underwater sounds to be implemented for the rest of the weapon packs? It's also required to make it work on Moon and it's particularly a problem for the Black Ops weapon ports as a result. It looks like it's only a matter of editing the sound aliases so I won't necesarrily need to wait for any updates but it is currently quite a pitfall for modders to find the weapon sounds being the same in Moon regardless of oxygen level and not easily knowing why.
I'd also like to add onto this by pointing out the Sten from the Project Nova mission, it's kind of an oddball that doesn't immediately come to mind for most to port from Black Ops but also isn't actually in the final release of World at War so wouldn't really be included as part of those ports either. Just feels it would be left hanging for a long time without a port to BO III, that's all.
I prob figured.
The only other thing I noticed is the BO2 FIM-92 Stinger has select fire due to its 2 fire modes, is that still up in the air for the future?
No need to rush any of this they are just curious thoughts currently
Skye
I'm just wondering. are the AT4, Javelin, and Stinger gonna be added to the COD4 set? and the Javelin to MWR, MW3, MW2R, and MW2?
no rush needed just was wondering for the future
I'd also like to ask if the texture mapping/camo masks will be addressed for the MP40 (in the upcoming WaW pack as well?). It's not quite possible to match what the original game set up the camo mapping with how the textures are reused for different maps. I've mapped out the most problematic issues in this diagram, if it's not clear looking back at the PaP MP40 in WaW then to explain: with the blue outlined parts I want the rear section to have the camo applied but the front 'rings' to remain unaffected; with the green outlined parts I want the section nearest to the front-end of the gun to not have the camo applied, the middle-position to have the camo fully applied, and the largest section to have the stripe continue down; finally with the yellow section I want the bolt to not have the camo applied but the stock part to have it.
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In the demonstration camo mask the white section on the bottom-left shows how far you can go before the front rings get affected, and the separated white stripe in the middle shows where approximately the front parts have that part of the camo applied - obviously in my mod I'll fill out the left part so it's not just a stripe.
Hello Skye,
I'm new here and I'm a complete rookie to BO modding. For the last couple of days, I've been trying to find a way to enable the KS-23 in BO1 Zombies. However, I haven't really been able to accomplish that or find a mod that does it. I found Your port for BO3, but I'm not sure how to use it to enable the KS-23 in BO1. Is that even possible with this port, and if yes, is there a decent guide on how to accomplish it? That's literally all I'm interested in – KS-23, nothing more. I'd really love to see it in BO1.
Thanks in advance,
Drago
Hey, I'm new to using mods from UGX for Black Ops 3 and I was wondering if there were resources linked somewhere here or elsewhere regarding how to install these mods properly. Or if these were intended to be installed as a mod or used as a resource for further modding.
There is a Steam Workshop page for all of your mods but the user who has uploaded/implemented them has added some features that I'm not a fan of, so I was looking to install just the weapons, no fluff. From what I saw of that mod when I used it I could see that these were very clearly some well made ports.
To clarify my issue, I downloaded your entire Vanguard pack and extracted the folder inside of the zip and placed it in the mods folder in the root directory of Bo3, once I'd loaded it as a mod in game I would get an infinite loading loop on the title screen, so I assume that I've done something very wrong lol.
Very sorry If I wasted your time by overlooking some instructions on this page or inside of the folder, but before I started altering text files of my game I wanted to make extra sure that I was getting the basics down, thank you for the mod and any help you can supply, I look forward to figuring this out and trying out the mods.
Also, I can add you on steam If you'd like to have further discussion about this in DMs rather than the forum. My username is YaBoiSoggyFirewood.
Hello TheSkyeLord, can you update missing weapons in your pack?
This include Black Ops Cold War like Vargo 52, UGR ; BO4 black market weapons and Vanguard season weapons.
Also unique version of version of FR 5.56 in MW2019 named "Code Breaker" or " The Artisan" https://www.youtube.com/watch?v=3Z33cow1giU
Hey, you're good man I get it. Honestly, I decided to not use the Vanguard weapons due to some other reasons. However, I am running into an issue where the fireworks AAT is causing my game to crash. Maybe it's due to some 3rd person muzzle flash or something? I've only tested it on the swat rft and Hades from bo4. What do you think the issue might be?
Haven't any luck doing that, neither did it help to make sure Campaign/Multiplayer was installed. Just must really be overlooking something on my end, and we just started to notice missing PaP muzzle flashes as well from this importing issue...
Another thing that might be an oversight on my part is the Dual-Wield CZ-75, having trouble removing the extended barrel off the left gun's model: usual method of hiding tag_long_barrel doesn't seem to work.
Also been pointed out to me the Death Machine sounds don't match the original Black Ops ones, seems they're still the ones from BO II/III?
Works mostly well, though I wonder if there's plans to have the dual-wield M1911 unique reload animation (one-handed manually racking the slide), assuming I haven't been overlooked something? Also the non-speedloader one-by-one reload for the Python and there's something up with the variable zoom scope attachment for the Dragunov?
Though speaking of things I've overlooked, any pointers on what to do if the Mustang & Sally explosion effects don't work? Damage functionality is fine but no visual feedback in the game world. At least I'm not sure - if it's relevant - where fx_exp_rocket_default_sm, fx_muz_rocket_xm_1p_ug_zmb, fx_trail_crossbow are supposed to be imported from.
This might be a stupid question but, is there anyway to have 2 levelcommons.csv?
Im trying to have a ton of guns in the game mainly all of your ports and after about 290 weapons the game just crashes after that. Would you know of any fixes for that or just have to go through and only use certain ones.
It works now, thanks for the help, I'm glad the weapon Camo isn't an issue as well. Should have some maps coming out soon and I'll make sure to credit you.
Thanks for the weapon ports, custom zombies wouldn't be the same without it.
I added your Python and M1911 to one of the maps im making and so far it seems great apart from two issues i've encountered. When i turn the Python into a wallbuy, it says that it costs 0 points and it wont let me buy it, I also can't pack a punch the the Python or m1911.
When i link everything in mod tools it shows a missing origins camo error, could this be the reason why it wont work?
stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv