UGX-Mods

Call of Duty: Black Ops 3 => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Full Weapons => Topic started by: TheSkyeLord on December 02, 2021, 04:50:13 pm

Title: Skye’s BO1 Weapon Ports
Post by: TheSkyeLord on December 02, 2021, 04:50:13 pm
Here are the individual release weapons from BO1 to BO3. The weapon packs, other guns, and credits are at the master hub. Thanks everyone!
 
Link to master hub: Here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-weapon-ports-to-bo3-master-hub/16874/)
 
***Ensure that you have the weapon common installed!**
If you do not, certain textures, sounds, and attachment models will not work correctly.
 
Weapon Common Asset Download (https://mega.nz/file/hGBmzSTT#qqtQsXxUBDMaYfdj5rMRQ0iYTHeffXhEiD0wOGwlmog)
 
 


Submachine Guns
BO1 AK74u
 
- Official sounds, anims, and custom slide
- Packed model has a red dot sight and a grenade launcher
- Includes a wallbuy
 
Download here (https://mega.nz/file/ULJ1zASS#9iPzj0LNG0jOUoUV5_OroplobcQGv4ZbhDeOJc0FF3I)
 
BO1 Kiparis
 
- Official sounds, anims, and custom slide
- Packed model has extended mags and a reflex sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/caQFwKZI#F8xq_p6cMxTAWDOvZhajkHHpr3Gz0QUrLZ7tbcInGZg)
 
BO1 MAC11
 
- Official sounds, anims, and custom slide
- Packed model is dual wielded
- Includes a wallbuy
 
Download here (https://mega.nz/file/sKBXUSYL#nHyiJTfLKl4pYGtxmvrzXUTwGnEUWu-qgu8RWDhXjaY)
 
BO1 MP5K
 
- Official sounds, anims, and custom slide
- Packed model has extended mags and a red dot sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/0KIxQKpR#eN9X48pgKbzFqJeELByYsMHaG7QO4ALFRolC5RlaWVg)
 
BO1 MP40
 
- Official sounds, anims, and custom slide
- Packed model has extended mags and an aperture optic
- Includes a wallbuy
 
Download here (https://mega.nz/file/FbBXESAZ#__FUiBIkeAAo2QdNXETckiSl7eRCfOPj3teqhO-6IXc)
 
BO1 MPL
 
- Official sounds, anims, and custom slide
- Packed model has dual mags a red dot sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/BKBnnIQK#FeIDFblDUNmzv3TX1oNgM-fR7Ncd3dGGvO15Zttm0Kc)
 
BO1 PM63
 
- Official sounds, anims, and custom slide
- Packed model is dual wielded
- Includes a wallbuy
 
Download here (https://mega.nz/file/5TRFHSBA#iYd4FN8AQM7NUOkiPMkI7msXPrzsV-FgeDbVynuMhWo)
 
BO1 Skorpion
 
- Official sounds, anims, and custom slide
- Packed model is dual wielded
- Includes a wallbuy
 
Download here (https://mega.nz/file/hCZzxSbS#aXcbTRO1u8Sz5NopsCglzio9EBi7lR7eDfUOHnJMYUE)
 
BO1 Spectre
 
- Official anims, official sounds, and custom slide
- Packed model has extended mags and a reflex sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/wfAz1IZD#8osgdH3d3GrifnWELT3HIYo9k2K07xe4v7KgFnCoYcQ)
 
BO1 Uzi
 
- Official sounds, anims, and custom slide
- Packed model has extended mags and a reflex sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/ICBxyIza#LeQoXit7S2bfKEppureumkPBQGkFhqyJIgQAm1D_UAU)
 

Assault Rifles
BO1 AK47
 
- Official sounds, animations, and custom slide
- Packed version has dual mags and a red dot sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/1TRzFCTZ#QuPI3wtKaf9F8iQt8VZ8dAbqixqS0IAC9Gl2Ala9ag8)
 
BO1 AUG
 
- Official anims, sounds, and custom slide
- Packed version has a masterkey
- Includes a wallbuy
 
Download here (https://mega.nz/file/lHBxVYZR#qLXX4cRTeCVfvDuJF713GntRo4CWcuDM4NdYSY0lspA)
 
BO1 Commando
 
- Official sounds, animations, and custom slide
- Packed version has dual mags and a reflex sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/8WAhSQxI#S567tbj-gZLyecIkA3d5ATHSTIr-UcnwaqQ9CYb0Fpo)
 
BO1 Enfield
 
- Official sounds, anims, and custom slide
- Packed version has a masterkey and a red dot sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/1KZB1SiJ#-q1yomNFqh9sL9AJRIUNzsL3LBt0ADCU7TZrkxdowlE)
 
BO1 Famas
 
- Official sounds, anims, and custom slide
- Packed model has extended mags and a red dot sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/ND4DRaLS#xyxXJGDsNOLTAZV1iLXO7fnULu4Wbw2oaZXhWn2zfxc)
 
BO1 FN FAL
 
- Official sounds, animations, and custom slide
- Packed version has a grenade launcher and a reflex sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/gGpjDYDK#sfoC_W3hxmbJ0LKsBmH37XrvR3CRBC8yrjqWyfWzc-g)
 
BO1 G11
 
- Official anims, official sounds, and custom slide
- Has a BO3-style scope (blur around the outside)
- Includes a wallbuy
 
Download here (https://mega.nz/file/NHQV3CYI#tWHBoc2Z01ImNSTSvblUIw-oeSqtgHTZZpE2NOlagmY)
 
BO1 Galil
 
- Official sounds, animations, and custom slide
- Packed version has dual mags and a reflex sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/0TZlHS4J#itFhrwQsLkSfM-YqGmMeyuUZufDaLh6b7KkFBtnrDCA)
 
BO1 M14
 
- Official sounds, anims, and custom slide
- Packed model has a foregrip and an ACOG sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/MKZFjCYb#LSRPiXjz8wRiRTY0ILaZzve2jVQgTxCryVbCgynSN_M)
 
BO1 M16A1
 
- Official sounds, anims, and custom slide
- Packed model has a grenade launcher and a red dot sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/YSYhiaCA#EKVMDHumIsXuMpWDg7FL8zYeI6VKhu3-tYraQuEBoCo)
 





Title: Re: Skye’s BO1 Weapon Ports
Post by: kielrgz on December 03, 2021, 03:48:30 am
Here are the individual release weapons from BO1 to BO3. The weapon packs, other guns, and credits are at the master hub. Thanks everyone!
 
Link to master hub: Here (https://www.ugx-mods.com/forum/full-weapons/84/skyes-weapon-ports-to-bo3-master-hub/16874/)
 
 
Weapon Common Asset Download (https://mega.nz/file/hGBmzSTT#qqtQsXxUBDMaYfdj5rMRQ0iYTHeffXhEiD0wOGwlmog)
 
 


Submachine Guns
BO1 AK74u
 
- Official sounds, anims, and custom slide
- Packed model has a red dot sight and a grenade launcher
- Includes a wallbuy
 
Download here (https://mega.nz/file/ULJ1zASS#9iPzj0LNG0jOUoUV5_OroplobcQGv4ZbhDeOJc0FF3I)
 
BO1 Kiparis
 
- Official sounds, anims, and custom slide
- Packed model has extended mags and a reflex sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/caQFwKZI#F8xq_p6cMxTAWDOvZhajkHHpr3Gz0QUrLZ7tbcInGZg)
 
BO1 MAC11
 
- Official sounds, anims, and custom slide
- Packed model is dual wielded
- Includes a wallbuy
 
Download here (https://mega.nz/file/sKBXUSYL#nHyiJTfLKl4pYGtxmvrzXUTwGnEUWu-qgu8RWDhXjaY)
 
BO1 MP5K
 
- Official sounds, anims, and custom slide
- Packed model has extended mags and a red dot sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/0KIxQKpR#eN9X48pgKbzFqJeELByYsMHaG7QO4ALFRolC5RlaWVg)
 
BO1 MP40
 
- Official sounds, anims, and custom slide
- Packed model has extended mags and an aperture optic
- Includes a wallbuy
 
Download here (https://mega.nz/file/FbBXESAZ#__FUiBIkeAAo2QdNXETckiSl7eRCfOPj3teqhO-6IXc)
 
BO1 MPL
 
- Official sounds, anims, and custom slide
- Packed model has dual mags a red dot sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/BKBnnIQK#FeIDFblDUNmzv3TX1oNgM-fR7Ncd3dGGvO15Zttm0Kc)
 
BO1 PM63
 
- Official sounds, anims, and custom slide
- Packed model is dual wielded
- Includes a wallbuy
 
Download here (https://mega.nz/file/5TRFHSBA#iYd4FN8AQM7NUOkiPMkI7msXPrzsV-FgeDbVynuMhWo)
 
BO1 Skorpion
 
- Official sounds, anims, and custom slide
- Packed model is dual wielded
- Includes a wallbuy
 
Download here (https://mega.nz/file/hCZzxSbS#aXcbTRO1u8Sz5NopsCglzio9EBi7lR7eDfUOHnJMYUE)
 
BO1 Spectre
 
- Official anims, official sounds, and custom slide
- Packed model has extended mags and a reflex sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/wfAz1IZD#8osgdH3d3GrifnWELT3HIYo9k2K07xe4v7KgFnCoYcQ)
 
BO1 Uzi
 
- Official sounds, anims, and custom slide
- Packed model has extended mags and a reflex sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/ICBxyIza#LeQoXit7S2bfKEppureumkPBQGkFhqyJIgQAm1D_UAU)
 

Assault Rifles
BO1 AK47
 
- Official sounds, animations, and custom slide
- Packed version has dual mags and a red dot sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/1TRzFCTZ#QuPI3wtKaf9F8iQt8VZ8dAbqixqS0IAC9Gl2Ala9ag8)
 
BO1 AUG
 
- Official anims, sounds, and custom slide
- Packed version has a masterkey
- Includes a wallbuy
 
Download here (https://mega.nz/file/lHBxVYZR#qLXX4cRTeCVfvDuJF713GntRo4CWcuDM4NdYSY0lspA)
 
BO1 Commando
 
- Official sounds, animations, and custom slide
- Packed version has dual mags and a reflex sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/8WAhSQxI#S567tbj-gZLyecIkA3d5ATHSTIr-UcnwaqQ9CYb0Fpo)
 
BO1 Enfield
 
- Official sounds, anims, and custom slide
- Packed version has a masterkey and a red dot sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/1KZB1SiJ#-q1yomNFqh9sL9AJRIUNzsL3LBt0ADCU7TZrkxdowlE)
 
BO1 Famas
 
- Official sounds, anims, and custom slide
- Packed model has extended mags and a red dot sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/ND4DRaLS#xyxXJGDsNOLTAZV1iLXO7fnULu4Wbw2oaZXhWn2zfxc)
 
BO1 FN FAL
 
- Official sounds, animations, and custom slide
- Packed version has a grenade launcher and a reflex sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/gGpjDYDK#sfoC_W3hxmbJ0LKsBmH37XrvR3CRBC8yrjqWyfWzc-g)
 
BO1 G11
 
- Official anims, official sounds, and custom slide
- Has a BO3-style scope (blur around the outside)
- Includes a wallbuy
 
Download here (https://mega.nz/file/NHQV3CYI#tWHBoc2Z01ImNSTSvblUIw-oeSqtgHTZZpE2NOlagmY)
 
BO1 Galil
 
- Official sounds, animations, and custom slide
- Packed version has dual mags and a reflex sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/0TZlHS4J#itFhrwQsLkSfM-YqGmMeyuUZufDaLh6b7KkFBtnrDCA)
 
BO1 M14
 
- Official sounds, anims, and custom slide
- Packed model has a foregrip and an ACOG sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/MKZFjCYb#LSRPiXjz8wRiRTY0ILaZzve2jVQgTxCryVbCgynSN_M)
 
BO1 M16A1
 
- Official sounds, anims, and custom slide
- Packed model has a grenade launcher and a red dot sight
- Includes a wallbuy
 
Download here (https://mega.nz/file/YSYhiaCA#EKVMDHumIsXuMpWDg7FL8zYeI6VKhu3-tYraQuEBoCo)
 




I know it takes a lot of work. but could you port some for cod waw?I know it takes a lot of work. but could you port some for cod waw?
Title: Re: Skye’s BO1 Weapon Ports
Post by: TheSkyeLord on December 03, 2021, 06:02:55 am
I know it takes a lot of work. but could you port some for cod waw?I know it takes a lot of work. but could you port some for cod waw?
Hey! I do plan to port WaW weapons over to BO3 in the future. But, they will be a fair ways away. Thanks!
Title: Re: Skye’s BO1 Weapon Ports
Post by: andrew25857 on December 04, 2021, 03:08:08 am
I downloaded these weapons and everything is great expect for shooting sounds. I followed the txt files and  all other sounds work, did i do something wrong?
 
thanks.
Title: Re: Skye’s BO1 Weapon Ports
Post by: TheSkyeLord on December 13, 2021, 04:25:24 am
 
I downloaded these weapons and everything is great expect for shooting sounds. I followed the txt files and  all other sounds work, did i do something wrong?
 
thanks.
 
Hey! No sounds can be a few problems, the most common of which include sound errors in the linker, the sound compiler bugging out, and/or sounds aren't in the right filepath in the BO3 folders. Judging on the fact that sounds are the only issue, I'd presume that we can rule out the last option. If possible, could you please send a .txt file of your compilation log (the box where it outputs linking... and stuff like that)? Make sure to inlcude a full link (compile and light isn't necessary, but it doesn't hurt). Thanks!
 
Title: Re: Skye’s BO1 Weapon Ports
Post by: Zalfur on July 03, 2022, 11:46:11 am
Hey, I love all the weapons you've released. I just wanted to ask if you have any plans on porting over weapons like the crossbow or the ballistic knife?
Title: Re: Skye’s BO1 Weapon Ports
Post by: TheSkyeLord on July 07, 2022, 06:00:19 am
Hey, I love all the weapons you've released. I just wanted to ask if you have any plans on porting over weapons like the crossbow or the ballistic knife?
Hey! I have full intention in the future to give the BO1 weapons a nice makeover, or overhaul really. When I do that, I'll probably work on getting the Crossbow and Ballisitic Knife ported over as well. Thanks!
Title: Re: Skye’s BO1 Weapon Ports
Post by: HansChaos on August 06, 2022, 01:47:29 am
I downloaded it all correctly fallowed the steps placed the prefab into a test map and for some reason the weapon is reading a zombie_cost of 0 so i tryed to add a cost to it using zombie_cost 500 value in the prefab scrip and still it did'nt change when i run map to test it i was unable to buy from wall what can i do to fix this problem?? i was using the steakout...
Title: Re: Skye’s BO1 Weapon Ports
Post by: TheSkyeLord on August 12, 2022, 02:38:13 am
I downloaded it all correctly fallowed the steps placed the prefab into a test map and for some reason the weapon is reading a zombie_cost of 0 so i tryed to add a cost to it using zombie_cost 500 value in the prefab scrip and still it did'nt change when i run map to test it i was unable to buy from wall what can i do to fix this problem?? i was using the steakout...
Hey! Are you able to purchase the weapon off of the wall?  If not, then it sounds like this line of code might missing from your map's .zone file:
Code Snippet
Plaintext
stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv

Please make sure that this is in your map's .zone file. Let me know if there are any other issues that you are having. Thanks!
 
Title: Re: Skye’s BO1 Weapon Ports
Post by: TheSkyeLord on November 13, 2022, 03:07:18 am
Hi,
Thanks a lot for your port, it truly is awesome! I tipped you on PayPal to thank you for your work :)
 
When you have some time, could you look into the pistols port? The textures have a really low resolution compared to other weapons, and the hands of the model are misplaced (they are looking deformed)
 
Here is a gif showing the issue on the M1911:
(https://i.ibb.co/0MHNjkC/ezgif-5-8ade091463.gif)
Hey! I plan on doing a rework of a majority of what i have publicly posted, including BO1 weapons. The hands issue will be addressed then, but the textures are a maybe, as the textures that come out of BO1 for all the pistols are severely low res (256x256 if memory serves) compared to other weapons from the game (which are 1024x1024, as example). Thanks!
Title: Re: Skye’s BO1 Weapon Ports
Post by: fichko04 on January 17, 2023, 03:43:41 pm
Thanks for the weapon ports, custom zombies wouldn't be the same without it.
 
I added your Python and M1911 to one of the maps im making and so far it seems great apart from two issues i've encountered. When i turn the Python into a wallbuy, it says that it costs 0 points and it wont let me buy it, I also can't pack a punch the the Python or m1911.
 
When i link everything in mod tools it shows a missing origins camo error, could this be the reason why it wont work?
 
 
Title: Re: Skye’s BO1 Weapon Ports
Post by: TheSkyeLord on January 24, 2023, 08:28:42 pm
Thanks for the weapon ports, custom zombies wouldn't be the same without it.
 
I added your Python and M1911 to one of the maps im making and so far it seems great apart from two issues i've encountered. When i turn the Python into a wallbuy, it says that it costs 0 points and it wont let me buy it, I also can't pack a punch the the Python or m1911.
 
When i link everything in mod tools it shows a missing origins camo error, could this be the reason why it wont work?
Hey! The issues you're having with the wallbuy and PaP are probably because the line below isn't present in your map's .zone file
Code Snippet
Plaintext
stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv
As far as the camo error, that's normal, and won't negatively affect anything. Thanks!
 
Title: Re: Skye’s BO1 Weapon Ports
Post by: fichko04 on January 25, 2023, 06:07:24 am
Hey! The issues you're having with the wallbuy and PaP are probably because the line below isn't present in your map's .zone file
Code Snippet
Plaintext
stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv
As far as the camo error, that's normal, and won't negatively affect anything. Thanks!
It works now, thanks for the help, I'm glad the weapon Camo isn't an issue as well. Should have some maps coming out soon and I'll make sure to credit you.
Title: Re: Skye’s BO1 Weapon Ports
Post by: TheSkyeLord on February 05, 2023, 10:49:56 pm
It works now, thanks for the help, I'm glad the weapon Camo isn't an issue as well. Should have some maps coming out soon and I'll make sure to credit you.
Im only replying so I have a note that the issue's been resolved. Thanks
Title: Re: Skye’s BO1 Weapon Ports
Post by: marinescdude on June 11, 2023, 01:17:03 pm
Works mostly well, though I wonder if there's plans to have the dual-wield M1911 unique reload animation (one-handed manually racking the slide), assuming I haven't been overlooked something? Also the non-speedloader one-by-one reload for the Python and there's something up with the variable zoom scope attachment for the Dragunov?
 
Though speaking of things I've overlooked, any pointers on what to do if the Mustang & Sally explosion effects don't work? Damage functionality is fine but no visual feedback in the game world. At least I'm not sure - if it's relevant - where fx_exp_rocket_default_sm, fx_muz_rocket_xm_1p_ug_zmb, fx_trail_crossbow are supposed to be imported from.
Title: Re: Skye’s BO1 Weapon Ports
Post by: TheSkyeLord on June 17, 2023, 04:44:06 pm
Works mostly well, though I wonder if there's plans to have the dual-wield M1911 unique reload animation (one-handed manually racking the slide), assuming I haven't been overlooked something? Also the non-speedloader one-by-one reload for the Python and there's something up with the variable zoom scope attachment for the Dragunov?
 
Though speaking of things I've overlooked, any pointers on what to do if the Mustang & Sally explosion effects don't work? Damage functionality is fine but no visual feedback in the game world. At least I'm not sure - if it's relevant - where fx_exp_rocket_default_sm, fx_muz_rocket_xm_1p_ug_zmb, fx_trail_crossbow are supposed to be imported from.
Hey! I do plan on adding all of the above attachments and animations when I rework BO1 weapons. As for the missing effects, try installing the BO3 tools additional assets and see if that fixes it. Thanks!
Title: Re: Skye’s BO1 Weapon Ports
Post by: marinescdude on June 23, 2023, 01:14:51 pm
As for the missing effects, try installing the BO3 tools additional assets and see if that fixes it. Thanks!
Haven't any luck doing that, neither did it help to make sure Campaign/Multiplayer was installed. Just must really be overlooking something on my end, and we just started to notice missing PaP muzzle flashes as well from this importing issue...
 
Another thing that might be an oversight on my part is the Dual-Wield CZ-75, having trouble removing the extended barrel off the left gun's model: usual method of hiding tag_long_barrel doesn't seem to work.
Also been pointed out to me the Death Machine sounds don't match the original Black Ops ones, seems they're still the ones from BO II/III?
Title: Re: Skye’s BO1 Weapon Ports
Post by: TheSkyeLord on June 27, 2023, 03:56:49 am
Haven't any luck doing that, neither did it help to make sure Campaign/Multiplayer was installed. Just must really be overlooking something on my end, and we just started to notice missing PaP muzzle flashes as well from this importing issue...
 
Another thing that might be an oversight on my part is the Dual-Wield CZ-75, having trouble removing the extended barrel off the left gun's model: usual method of hiding tag_long_barrel doesn't seem to work.
Also been pointed out to me the Death Machine sounds don't match the original Black Ops ones, seems they're still the ones from BO II/III?
I am aware of both issues. I plan on fixing the CZ-75 fairly soon, and the BO1 minigun sounds are from BO2/3. I couldnt figure out the original sounds initially, but ill give it another try when BO1 weapons get a rework. Thanks!
 
Title: Re: Skye’s BO1 Weapon Ports
Post by: Drago Boss on March 05, 2024, 02:08:17 am
Hello Skye,
 
I'm new here and I'm a complete rookie to BO modding. For the last couple of days, I've been trying to find a way to enable the KS-23 in BO1 Zombies. However, I haven't really been able to accomplish that or find a mod that does it. I found Your port for BO3, but I'm not sure how to use it to enable the KS-23 in BO1. Is that even possible with this port, and if yes, is there a decent guide on how to accomplish it? That's literally all I'm interested in – KS-23, nothing more. I'd really love to see it in BO1.
 
Thanks in advance,
Drago
Title: Re: Skye’s BO1 Weapon Ports
Post by: TheSkyeLord on March 07, 2024, 08:04:57 pm
Hello Skye,
 
I'm new here and I'm a complete rookie to BO modding. For the last couple of days, I've been trying to find a way to enable the KS-23 in BO1 Zombies. However, I haven't really been able to accomplish that or find a mod that does it. I found Your port for BO3, but I'm not sure how to use it to enable the KS-23 in BO1. Is that even possible with this port, and if yes, is there a decent guide on how to accomplish it? That's literally all I'm interested in – KS-23, nothing more. I'd really love to see it in BO1.
 
Thanks in advance,
Drago
Hey! In BO1, the KS-23 was a campaign exclusive weapon. That being said, to get it into zombies or multiplayer in BO1 and assuming it isn't already present in the BO1 mod tools, you'll have to extract the KS-23's assets and "port" it back in to the BO1 tools so you can load it where you want.
 
As far as the port that's on my page, it will only work with BO3, since the viewarm bone structure totally changed going from WaW/BO1/BO2 up to BO3.
 
If you have any questions on how to get the KS-23 into BO1 zombies, I am happy to try and help. Please message me on Discord (@theskyelord) if you want to do so.
 
Thanks!
Title: Re: Skye’s BO1 Weapon Ports
Post by: Drago Boss on March 07, 2024, 08:55:27 pm
Thank You! I've sent a request on Discord (my handle is 3rdshockarmy).