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[Video] Blundergat, Sweeper, & Vitriolic Withering in UGX Mod v1.1!

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Created 10 years ago
by SajeOne
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Location: us
Date Registered: 21 April 2013
Last active: 8 years ago
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I fixed the inward sway while walking and added the muzzle flash to the acid gat. Thanks for those tips.

I must have misunderstood which gun I was watching you use - you're right your anim is correct. Did you have the issue we currently have where the brass ammo holder is coming through the hand?
Yeah, I was thinking the reload was fine. I had the handle issue too, and it always looked fine in maya but broken in-game. I ended up tweaking the holder positioning on the xmodel, until it synched up with the anims in-game. Not the best or easiest solution, but since the glitch didn't make any sense this was a way around it.

This is what I meant with the acid texture being wrong: http://i.imgur.com/L5lxzZF.png

Notice the bottom of the acid tubes are covered on the stock, the ammo cartridges are covered by armor near the receiver, and the tips of the barrels are covered in a gold metal texture.
I see, mine is sort of similar but maybe the video just made it harder to tell.
http://oi42.tinypic.com/j0k9k3.jpg

The green color on my acid isn't as bright as yours though, but that's due to the sub-layer settings. I also decreased the exponent on the acid, so that's why the metal looks a little brighter in a few spots. I also removed the end of the barrel on the acid gats, since that was suggested by Echo and he tried to look over a lot of the details from MOTD.

Thanks again for pointing out the flaws in my version, the inward sway definitely looked weird now that I'm aware of it. lol

Edit: To save you some time you can set "j_loader" on the problematic xmodels, to the settings I used:

translate x: -40.403
translate y: -0.812
translate z: -9.845
Last Edit: December 05, 2013, 05:59:37 pm by offthewall2112

 
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