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Mr. Elemental
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Aye mate you don't know me so y don't you shut tf up ok buddy
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
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I followed these instructions exactly and nothing shows up in Maya. I am using Maya 2014, and I had to create usersetup.mel so nothing was in it and I copied python("import CoDMayaTools"); into the file and then saved it and opened Maya, I dont get an error, there just isnt the CodMayaTools tab on the top. Ive been trying this for a few hours and nothing seems to work. Any help is great thanks.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
# Error: TypeError: cannot concatenate 'str' and 'tuple' objects #
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Uploaded a hotfix. Export2Bin is now 100% confirmed working.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
100% NOT working.
I tried it yesterday and the export2bin doesn't create the correct file (content).
I used Maya 2016.
The normal export worked fine, but I had to run it (after 1 hour of raging) manually through export2bin (that tool is also questionable...)
Could this please be reviewed, because I got clearly fooled by the developer saying it works 100%.
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Sorry for misleading, I forgot to edit my post after I've noticed that it doesn't work at all, god dammit. I thought that the tool would accept the full path as argument, but it doesn't.
Whenever I try to export a model i'm getting the same error, I tried with Maya Tools 1.0 and 2.0, Maya 2015 / 2016.
Am I doing something wrong ?
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I've found the solution, my username contains a unicode character so I just had to do an other account.