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UGXM_Spiral (WIP)

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Created 8 years ago
by General_101
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Location: usTexas
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Hello!
Welcome to the topic of my first public map and technically the second map I have ever made in radiant. I have been working on this map for about one to two months now and have made enough progress to where I feel I can show something here. The whole reason for this maps existence was due to me being a bit disappointed with UGX_Requiem and the difficulty. Requiem while a fantastic looking map gave a significant edge to the players with all sorts of new tools while the zombies felt helpless at times. I have ended more matches in Requiem due to crashes at round 30-40 than I have due to actually losing.

I have no previous experience with this so everything here is first time kind of thing. Here is a full feature list of what I hope to accomplish. Some of it has already been done.

  • UGX version 1.1 (I will attempt to keep this updated with any new versions that do come out.)
  • Kino der Toten style teleporter
  • Reimplementing dogs and give them a few tweaks making them not be just a free ammo round
  • Verrückt runners
  • Ensuring a certain level of difficulty(Vague but I will attempt to expand on this.)
  • Several areas to explore
  • Eventually add several hidden easter eggs.
  • UGX jukebox (Assuming I get this to work.)
  • Hidden song
  • Hidden keys that will "unlock" perks machines.

The general setting is a type of military area with several areas to explore and hopefully plenty of detail to go along with it.

The story I have made up is that this is a sort of government building where new technologies for the purpose of warfare is shown to military types. At the dawn of the zombie invasion the area was locked down allowing only the elite and their lackeys entrance to the security of an underground vault and parts of the building. Desperate for resources teams began attempting to make wells for water unearthed an artifact. Whatever the coffin was it brought the attention of the undead and drove the weak inside mad. After a night of desperate combat and cries for mercy our heroes suddenly appear from the teleporter pad ready to relive the nightmare.

Cringey maybe but some people want stories and explanations for some reason so there you go.

Final piece is screenshots of course.
Spoiler: click to open...








Some things will look strange and broken in the pictures but they are being worked on.

As I said I would expand on the difficulty tweaks I want to attempt. I want to make the map so that camping and training happens as little as possible. A map where teammates will be the players greatest asset. I want to ensure that the player has to go out of their way to go into dangerous areas to achieve the things they want. This will entail placing the mystery box in interesting places, increasing the speed of zombies, changing some values, changing some current level geometry. I want to attempt to make sure the player can't just sit in one area and let the points roll in. I also want to make sure I keep things leveled and not make things to the point where I scare off most people. I want people to have fun making it to round 20 and beyond.

This is my my first time ever making a real map so I would be grateful for any sort of criticism you may have. Whether you feel it is personal or otherwise.

Thank you for your time!
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True Blue Elite
Location: au7 Harm Street, Lowood
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Please give me beta access, I would LOVE to test CO-OP
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Well, i must say, it looks very promising mate, keep up the solid work  :D
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Location: usYes
Date Registered: 25 October 2013
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Maps:

Too many canceled ones to count

Leningrad BO3

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Looks pretty good so far. Can't wait to see more. :)
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Location: prBikiniBottom, Saturn
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I don't really know what to type here so....
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This looks very good, so good job
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The King of Zombies
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Donate to me if you enjoy my work. https://www.paypal.me/thezombiekilla6
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This looks amazing. Keep up the good work
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Location: gbNewport
Date Registered: 2 November 2014
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Looks good mate. Keep up updated pls :).

 
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