Mulekick, Staminup and PHD aren't lit up (and Speed Cola has a green light even before the power is on)
Staminup is pretty OP and makes you run way too fast (was nice though), and you're using the WAW bottles for the BO1/2 perks - a perk limit might be a nice idea too.
Some guns (I didn't use many) are missing nmls, spcs, etc, and are OP (the Spaz for 500 is waay OP lol) and are missing sprint anims on some, also not sure about the custom PAP names/stats (Spastic? Really?
)
And zombies lose pathing and derp behind the tree near QR.
Reflection issue here -
I loved how the map is quite big and has lots of debris, but you used waay too many, half the time there were like 3 debris leading to the same areas, I felt like I was just wasting my points and that they were just there for the sake of it a lot of the time.
I got to round 19 with 2 PAP guns and opened up the map and since it was getting late and I didn't think I was gonna die anytime soon I just quit. I'd love for some things to be polished up (and maybe some more features or something? Once you PAP and open up the map there's not much left to do) and to give this another go on the full release.