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Fallout Assault Center v1

POLLHOT
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Created 11 years ago
by nickst98
0 Members and 1 Guest are viewing this topic.
23,044 views

Poll

Question: would you like ugx mod in this map?

yes (may delay release depending on ugx mod 1.1 release)
24 (82.8%)
no (no ugx mod possibly sooner release)
1 (3.4%)
dont care (if you dont have a yes or no just ignore or choose this)
4 (13.8%)

Total Members Voted: 27

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how can I apply for the beta?
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Fallout Assault Center - Released!

Z ASYLUM - WIP  https://ugx-mods.com/forum/index.php/topic,15236.msg150610.html#msg150610

Xbl, psn, and steam username is nickst98
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sorry filled up last night
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yeah I applied like 3 or 4 mnths ago maybe like the 2 or 3 to do so and I didnt get picked so not sure what thats all about.
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just started my second map today, just a side project until fac is done
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you had me at the heavy detail :D
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you had me at the heavy detail :D

thanks, also for anyone interested i will be creating a wip for my new map soon (meaning later today)  :)

also there may or may not be one last pic of fac before release but most likely not, i want to leave the rest of the map unknown till release
Last Edit: August 20, 2013, 12:54:20 am by nickst98
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never mind this for now, i am attempting to fix the error a few new ways i thought of
Last Edit: August 24, 2013, 01:28:15 am by nickst98
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ok, so heres the deal, i have installed ugx mod and the map will not run along with it due to too many images, i have tried all known solutions and nothing has fixed it, i deleted ported models not from ugx mod and no good, i have put unused images in the mapname ignore.csv, everything, but i can still however release it with ugx mod just with a decent chunk of the map removed, so i will be finishing the map with ported models and the full map all that good stuff, but if you would like i could release a ugx mod version that is a little smaller than the full version will be released sometime within the next month, possibly this week depending on how long testing takes, this would be the offical release of fac v1 and the full version would be released as v2 sometime soon after if all goes as planned.

yes or no?
http://ugx-mods.com/wiki/index.php?title=UGX_Mod_Standalone_Installation#Exceeded_limit_of_2048_materials.21
If you didn't add hundreds of new textures or models, you've got something wrong with your files.
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http://ugx-mods.com/wiki/index.php?title=UGX_Mod_Standalone_Installation#Exceeded_limit_of_2048_materials.21
If you didn't add hundreds of new textures or models, you've got something wrong with your files.

i checked and the mapname_ignore.csv is fine, i removed all custom models and their images, i am thinking maybe i have too many models in map, can having to many stock models and textures do this?
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i checked and the mapname_ignore.csv is fine, i removed all custom models and their images, i am thinking maybe i have too many models in map, can having to many stock models and textures do this?
I don't think so.
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I don't think so.

hmm, i got a few ideas

Post Merge: August 24, 2013, 03:45:38 am
it fixed itself somehow.
Last Edit: August 24, 2013, 03:45:38 am by nickst98
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it fixed itself somehow.
Probably means you weren't compiling in the correct order.
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mapping concluded! last two areas went much faster than expected. now adding some finishing touches a week or two more of testing and it will be ready for release!
Last Edit: August 25, 2013, 08:14:23 am by nickst98
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going to retake older pics, they will be in same place showing same thing just with max game settings and higher res, no cross hairs or hood
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nevermind this
Last Edit: September 16, 2013, 05:04:25 am by nickst98

 
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