Everyones favorite boss makes a return
-Due to map balancing and a frankly a hellish amount of script issues that I can't fix, I have had to change afterlife to a more soe beast style mode.
This basically means removing the last stand abilities.
Afterlife now contains the following purposes:
-Shock to power up traps/generators
-Can shock zombies to teleport them away
-Faster movement, low gravity and access to special areas
-Can shock revive other people (custom feature)
-If anyone has any further ideas to compensate the loss of laststand, let me know.I really don't want this to be a completely pointless ability
since it has taken so much time
-Both boss zombies had issues with coop (not attacking player properly) but are now fixed.
-Avogadro fx has been moved over to csc. This should prevent issues from fx not always showing up.
-Finally found a fix for instakill not working. Fixing this also fixed some wonder weapons.
-Created custom gloss maps for all BO2 and Ghosts weapons, since they didn't have these.
-All snipers now use BO3 style dual-render scopes.
-Started working on custom chalk textures for wall weapons.
-Entire map is now clipped
-Entire map is now zoned
-Added new routes for zombies to get to players
-Re-scripted avogadro and engineer "choose spawn" logic. The older one, which was based on debris/door flags, was inconsistent and had some issues
if the area was opened elsewhere.
-Improved avogadro projectile shooting, projectiles disappearing instantly should not be an issue anymore
-Avogadro now has the ability to teleport to nearby players, if the players are too far away. I'll also script the tranzit style avogadro teleporting soon
-Added shield buildable
-Added traps (thanks to Harry and Symbo)