Ward

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Created 1137 days ago
by ROCKWELL
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Ward will be my first ever zombie map and I'm very happy with how it's turning out. I started on it a few days ago and at this rate expect to finish it before Halloween. I'm attempting to theme the map more into asylum horror with dim lighting, eerie sounds with a claustrophobic layout. I've taken a lot of inspiration from Collingwood which was one of my favorite custom WaW maps due to it being one of the only maps that brings a very dark scary theme while still keeping its play-ability.

If the screenshots look pixelated or low quality, try zooming in on them. If that doesn't work, you can view the screenshots in 4K here: [You are not allowed to view external links. Register or Login to see them]













To-Do List:
Lobby [DONE]
Messhall [DONE]
Rec. Room [NOT STARTED]
Administration Block [NOT STARTED]
Library [NOT STARTED]
Courtyard [NOT STARTED]
Storage [NOT STARTED]
Basement/Sewers [NOT STARTED]

If you have any ideas or suggestions, please let me know! I love all feedback and I believe community involvement will help the map thrive. I will attempt to keep this post updated every 48-72 hours for those who are interested in following the project.
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Looks pretty good so far. The windows in your fourth screenshot could use some variation because they're all damaged in the exact same way.
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Nice find, I'll change that around a bit right now.

Double Post Merge: October 05, 2016, 06:48:07 am
Here are a few new screenshots of the map showing what's changed and what's new:


Added Lens Flares, Debris and small details


Changed windows to make them look less repetitive


Added door to the Administration Block from the Messhall


First thing you will see after opening the door to the Admin Block


Looking in to the Admin Block from the Hallway


What it looks like entering the Admin Block
Last Edit: October 05, 2016, 06:48:11 am by ROCKWELL
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Heres some suggestions / ideas:
- Blood written messages on the walls
- Is it possible to maybe add a jump scare by looking at a certain thing?
- Since it's Halloween upcoming, maybe a song Easter egg having to do with Jack o' Lanterns?
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Heres some suggestions / ideas:
- Blood written messages on the walls
- Is it possible to maybe add a jump scare by looking at a certain thing?
- Since it's Halloween upcoming, maybe a song Easter egg having to do with Jack o' Lanterns?

I probably won't do a jumpscare because it takes away from the maps replay-ability but I will definitely work on having sound queues that build up atmosphere and with all hope there will be some boss zombie scripts coming out soon that will help me achieve the same thing that was in Collingwood. I want the map to be laid up similar to Silent Hill.

I also plan on adding more blood but that won't be the key point to the eerie feeling of the map. On the first floor are what I would consider 'staff rooms' or just normal patient rooms while upstairs I will have the actual asylum rooms that will be much smaller and dirty giving off that eerie abused theme that comes with most asylum maps such as the ones in Outlast and Silent Hill.

As for the easter egg song I'm not really sure what it will be yet but I plan on keeping it kickass.

Double Post Merge: October 06, 2016, 06:52:58 am

Starting on the other half of the map, this is right out of the spawn if you go left.


Scenery outside of the left hallway window


Hall spawner #1


Looking down the hall towards the rec room door and spawner #2


Added more to the spawn room


Added more to the Admin Block
Last Edit: October 06, 2016, 06:53:01 am by ROCKWELL
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I probably won't do a jumpscare because it takes away from the maps replay-ability but I will definitely work on having sound queues that build up atmosphere and with all hope there will be some boss zombie scripts coming out soon that will help me achieve the same thing that was in Collingwood. I want the map to be laid up similar to Silent Hill.

I also plan on adding more blood but that won't be the key point to the eerie feeling of the map. On the first floor are what I would consider 'staff rooms' or just normal patient rooms while upstairs I will have the actual asylum rooms that will be much smaller and dirty giving off that eerie abused theme that comes with most asylum maps such as the ones in Outlast and Silent Hill.

As for the easter egg song I'm not really sure what it will be yet but I plan on keeping it kickass.

Double Post Merge: October 06, 2016, 06:52:58 am
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Starting on the other half of the map, this is right out of the spawn if you go left.

( [You are not allowed to view external links. Register or Login to see them] .)
Scenery outside of the left hallway window

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Hall spawner #1

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Looking down the hall towards the rec room door and spawner #2

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Added more to the spawn room

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Added more to the Admin Block

Sounds good! Yeah I do agree with the jump scare thing now that you brought that up. All in all, great map and you'll definitely have me playing upon release! :D
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The Rec Room, more will be added here soon


Another shot of the Rec Room showing off the mysterbox spawn


First thing you see as you turn the corner into the Storage Room


As you come through the doorway to the Storage Room


Storage Room with a view of the box spawn.

HELP WANTED: IF YOU KNOW HOW TO PORT WEAPONS PLEASE CONTACT ME, I WOULD APPRECIATE EITHER HELP OR YOU POSSIBLY BECOMING A CO-AUTHOR OF THE MAP.
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Haven't posted a update recently so here are some in-game shots to show where I am:


Spawn


Messhall


Rec Room


Admin Block


Storage


Courtyard

What's left:
- 'Security' room which is basically just the power room
- Upstairs Asylum
- Library

I also need to do some animation fixes for the 1911 but that shouldn't take too long.
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My name is Synd, a CoD4 mapper moving to BO3.. Wish me luck.
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Sorry for the slight bump, but I must say that this map looks incredible. It already looks like it will have a very creepy feel, I hope you master the setting and I have faith you will.
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I definitely waiting for this map extremely excited to play this😈✌🏿️😎

 

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