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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Running this on UGX v1.0.3, for some reason when I choose a song, it shows the animation of the record that it's going to play, but then it does the animation a second after for when the song ends, so basically, no songs are playing.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
It sounds like your sounds are not added correctly. The jukebox detects how long to spin the record based on the length of the sound files, so if its ending immediately then its not able to play the sound file.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
All the sound files are at
Call of Duty World at War\raw\sound\ugx_mod\music\jukebox
I've tried extracting the archive 2-3 times to my root directory, just to make sure.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Yes but that is not the only step for adding the sounds. You also need to have the include line in one of your FF csv's and compile the FF which corresponds to the CSV you chose.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
I followed the tutorial and see nothing about an include line :c
I made sure I added these to my mod.csv box
and added the lines around the gamestate in mapname.gsc
maps\_soul_chest::PreCache_soul_chest();
before and
thread maps\ugx_jukebox::jukebox_init();
after
Post Merge: March 09, 2014, 06:38:43 am
Well ok... so adding sound,ugx_jukebox_music,,all_sp to ugx_mod's mod.csv allowed it to work.
That makes me wanna ask, am I suppose to put any custom lines for mod.csv for ugx_mod?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
You can (and probably should) put them in the ugx mod mod.csv. And those lines you quoted are the include lines I was referring to.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
pfft, ok I fixed it, for SOME reason putting a //Jukebox one line before the sound,ugx_jukebox_music,,all_sp line in ugxm_mapname's mod.csv caused the sound,ugx_jukebox_music,,all_sp to be skipped. -.-
Edit: This happened before, and I just had to remove and readd that line.