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Updated to v1.0.3: *Fixed a bug where you receive a gun with full ammo back after the button pushing anim plays for the box, instead of reviving your current ammo back.
To update from v1.0.2, just copy .rar/mods/MAPNAME/maps/ugx_jukebox.gsc into your map's mod folder, overwriting the old one.
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Changelog for v1.0.4: * Moved all songs to the "music" channel in the soundalias so that volume can be changed with the music slider in World at War's audio options.
Running this on UGX v1.0.3, for some reason when I choose a song, it shows the animation of the record that it's going to play, but then it does the animation a second after for when the song ends, so basically, no songs are playing.
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Running this on UGX v1.0.3, for some reason when I choose a song, it shows the animation of the record that it's going to play, but then it does the animation a second after for when the song ends, so basically, no songs are playing.
It sounds like your sounds are not added correctly. The jukebox detects how long to spin the record based on the length of the sound files, so if its ending immediately then its not able to play the sound file.
It sounds like your sounds are not added correctly. The jukebox detects how long to spin the record based on the length of the sound files, so if its ending immediately then its not able to play the sound file.
All the sound files are at
Call of Duty World at War\raw\sound\ugx_mod\music\jukebox
I've tried extracting the archive 2-3 times to my root directory, just to make sure.
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Call of Duty World at War\raw\sound\ugx_mod\music\jukebox
I've tried extracting the archive 2-3 times to my root directory, just to make sure.
Yes but that is not the only step for adding the sounds. You also need to have the include line in one of your FF csv's and compile the FF which corresponds to the CSV you chose.
Yes but that is not the only step for adding the sounds. You also need to have the include line in one of your FF csv's and compile the FF which corresponds to the CSV you chose.
I followed the tutorial and see nothing about an include line :c
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You can (and probably should) put them in the ugx mod mod.csv. And those lines you quoted are the include lines I was referring to.
pfft, ok I fixed it, for SOME reason putting a //Jukebox one line before the sound,ugx_jukebox_music,,all_sp line in ugxm_mapname's mod.csv caused the sound,ugx_jukebox_music,,all_sp to be skipped. -.-
Edit: This happened before, and I just had to remove and readd that line.
Last Edit: March 09, 2014, 06:48:21 am by ProGamerzFTW
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pfft, ok I fixed it, for SOME reason putting a //Jukebox one line before the sound,ugx_jukebox_music,,all_sp line in ugxm_mapname's mod.csv caused the sound,ugx_jukebox_music,,all_sp to be skipped. -.-
Edit: This happened before, and I just had to remove and readd that line.
Yep that is an error Ive noticed with the Launcher program before. If you put a comment without a space after it //Jukebox instead of // Jukebox, it ignores the line immediately after it...