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I'm proud to announce the release of version 2 of my bank system! It has been completely rewritten from the ground up, and a few new features have been added. More importantly, while the old trem_bank was 500 lines long and poorly coded, this new version is only 144 lines long!
INSTALLATION INSTRUCTIONS: 1) Copy these files to the following locations: trem_bank_2.gsc -> C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\MAPNAME\maps trem_bank_mouse.menu -> C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\ui\scriptmenus trem_bank_keyboard -> C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\ui\scriptmenus images/trem_bank_bg.iwi -> C:\Program Files (x86)\Activision\Call of Duty - World at War\mods\MAPNAME\images materials/trem_bank_bg -> C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\materials\ 2) Open C:\Program Files (x86)\Activision\Call of Duty - World at War\raw\maps\nazi_zombie_MAPNAME.gsc Find this text:
Code Snippet
cpp
maps\_zombiemode::main();
then add this right below it on the next line:
Code Snippet
cpp
level thread maps\trem_bank_2::bank();
And finally, add these two lines right above maps\_zombiemode::main():
4) Open your map in Radiant. a) Draw a brush box. With it still selected, right click it and go to "use -> trigger_use". With it still selected, press N on your keyboard. Give it the targetname of "trem_bank_trig" (without quotes). You can have more than one bank location. so make as many as you like. 5) Final Step: Open Launcher. a) Compile your Map b) (If you have one, compile your mapname_patch - otherwise ignore this step) c) Go to the Mod Builder tab and select your mapname from the dropdown list. In the box on the right, scroll through it and make sure the following files have the boxes next to them CHECKMARKED: images/trem_bank_bg.iwi maps/trem_bank_2.gsc materials/trem_bank_bg d) Now check the "Build mod.ff Fastfile" and "Build IWD File" boxes, then press the "Build MOD" button.
You're done!
Last Edit: July 18, 2011, 03:06:12 am by treminaor
YES!!! I finally fixed it!! After looking at the iwd in my root/mods/mod_name folder and comparing it to the one in users/user/activision/codwaw/mods folder I noticed that the iwd was an old version.
It had not been replaced due to it being open in an instance of codwaw. DERP!!
Last Edit: February 23, 2013, 02:53:02 am by flukey.lukey
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.