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[User Tutorial]"Dig Sites" like Bo2's Origins in your map. + UGX-mod tut

HOT
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Created 12 years ago
by BluntStuffy
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Location: england
Date Registered: 26 July 2013
Last active: 9 years ago
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tudark's Groups
Mapper Has released one or more maps to the UGX-Mods community.
tudark's Contact & Social Linkstudark71The Morgue
hi  bluntstuffy, I only get one item to tick of in the mods window which is the saw hud. this is my map .gsc

Code Snippet
Plaintext
maps\secret_army_door::main();
preCacheModel ("zombie_zapper_cagelight_green");
game["tom_music_player"] = "tom_music_player";
PrecacheMenu( game["tom_music_player"] );
level thread maps\tom_music_player_unl::main();
maps\_soul_chest::PreCache_soul_chest();
maps\bam_bo_mod_zipline::zipline_init();
maps\_blst_custom_ammo::custom_ammo_precache()
maps\_dig_site::PreCache_dig_site();
maps\_zombiemode::main();

thread maps\nazi_zombie_sumpf_zipline::initZipline();
thread maps\_dig_site::main();
thread maps\_soul_chest::main();
        players = get_players();
for(i=0;i<players.size;i++)
{
players[i] thread staminup();
players[i] thread deadshot();
players[i] thread mule_kick();

Post Merge: June 07, 2014, 12:27:11 am
I firstly had dig_site main under zombiemode main so its not that I have the zipline code there
Last Edit: June 07, 2014, 12:27:11 am by tudark
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Location: nlApeldoorn
Date Registered: 17 December 2013
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
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BluntStuffy's Contact & Social LinksBluntStuffyBluntstuffy@BluntZombieStuffyZombie
hi  bluntstuffy, I only get one item to tick of in the mods window which is the saw hud. this is my map .gsc

I firstly had dig_site main under zombiemode main so its not that I have the zipline code there

Well that looks ok. The line doesn't have to be directly under it, as long as it's under the _zombiemode line..

So basicly you're saying everything works, but no models / fx and HUD show up?
Did you also add all the line's to your zone_source\mapname.csv?
broken avatar :(
×
broken avatar :(
Location: england
Date Registered: 26 July 2013
Last active: 9 years ago
Posts
331
Respect
Forum Rank
Perk Hacker
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
Action is the enemy of thought
×
tudark's Groups
Mapper Has released one or more maps to the UGX-Mods community.
tudark's Contact & Social Linkstudark71The Morgue
I don't see nothing  , everything is invisible but is there . I get the message on screen that ive picked up the saw and searching crates but I don't get the game fx`s.. thanks for your help ,sorry to be a pain but I had trouble with your other stuff.
Code Snippet
Plaintext
xmodel,mounted_usa_30cal_lmg
xmodel,viewmodel_usa_30cal_lmg
xmodel,viewmodel_usa_30cal_bipod_lmg
xmodel,skybox_prologue
//BluntStuffy's Soul Chest's
rawfile,maps/_soul_chest.gsc
rawfile,animtrees/blst_soul_chest.atr
sound,blst_soul_chest_1,,all_sp
sound,blst_soul_chest_2,,all_sp
fx,blst_custom/blst_fx_chest_soul
fx,blst_custom/blst_fx_chest_idle
xmodel,blst_soul_chest
xmodel,blst_soul_chest_active
xanim,blst_soul_chest_open
xanim,blst_soul_chest_close_notfull
xanim,blst_soul_chest_close_full
xanim,blst_soul_chest_idle01
xanim,blst_soul_chest_idle02
xanim,blst_soul_chest_idle03
xanim,blst_soul_chest_idle04
xanim,blst_soul_chest_idle05
xanim,blst_soul_chest_idle06
// BluntStuffy's Dig Site's
rawfile,maps/_dig_site.gsc
material,blst_hud_icon_saw
xmodel,blst_mdl_ammo_refill
xmodel,blst_mdl_blood_money
xmodel,blst_mdl_blood_money_minus
xmodel,viewmodel_bbetty_mine
xmodel,clutter_berlin_crate_01
xmodel,global_flammable_crate_piece01_d
xmodel,static_seelow_saw








//////////////////////////////////////////////////
// Music Player .csv
//////////////////////////////////////////////////
xmodel,zombie_zapper_cagelight_green
sound,mod_music_box_stock,all_sp
rawfile,maps/tom_music_player_unl.gsc
menufile,ui/scriptmenus/tom_music_player.menu

 
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