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thread maps\_zombiemode_power::main(); /*--------------------
FUNCTION CALLS - POST _Load
----------------------*/![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Nice.
If i still use the power switch to power on lights will that effect the perk power switches
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
If i was to use ur script for perk power switches how would i add the other perks and also the ability to turn on the lights? So i dont have to use stock power switch which would override the perk switches
flag_set( "electricity_on" ); PERKHERE_power = getent("PERKHERE_power","targetname");
PERKHERE_lever = getent(PERHERE_power.target,"targetname"); if(isdefined(PERKHERE_power) && isdefined(PERKHERE_lever) )
{
level thread power_init(PERKHERE_power, PERKHERE_lever, "Press F to activate PERKHERE");
} case "PERKHERE_power":
level notify( "PERK_NOTIFY" );
break;![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |