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Contact Support - Help Center Get help on the UGX Discord. Join it now!doorL = GetEnt(blahblahblah);
vectorarray = [];
vectorarray[1] = 80; vectorarray[2] = 0; vectorarray[3] = 80;
vector = VectorScale( vectorarray , 1 );
doorL MoveTo( doorL.origin + vector, 10, 10 * 0.25, 10 * 0.25 );



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vectorarray[0] = 80;
vectorarray[1] = 0;
vectorarray[2] = 80;
doorL.origin + ( 80,0,80)
angles = self getPlayerAngles();
angles_right = AnglesToRight( angles );
start_pos = self.origin;
new_pos = start_pos + vectorScale( angles_right, 50 );
doorL = GetEnt(blahblahblah);
door_target = GetStruct( doorL.target, "targetname" );
doorL MoveTo( door_target.origin, 10, 2.5, 2.5 );
doorL = GetEnt("craft_door_a", "targetname");
door_target = GetEnt( "craft_door_a_target",
doorL MoveTo( (-1213.4,723.6,265), 3, 0.3, 0.3 );