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(URGENT)Buyable ending broken my map?!

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Created 7 years ago
by wudderman
0 Members and 1 Guest are viewing this topic.
2,011 views
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Location: englandBham
Date Registered: 15 October 2016
Last active: 7 years ago
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Hey,
I did everything in this video(http://www.youtube.com/watch?v=gHpI5gUAZSM) and notepad(http://pastebin.com/qYbZNxpd) to add a buyable ending to my map, and it managed to brake it!
When I build my map it comes up with this:

Code Snippet
Plaintext
Linking "zm_ufo" (usermaps\zm_ufo stable 2535893 v593): 
processing...

^1ERROR: Could not open 'scripts/zm/zm_ufo.gsc'

  scriptparsetree:scripts/zm/zm_ufo.gsc
    csv:zone_source/zm_ufo.zone

done: 0m15.40s

Linking "en_zm_ufo" (usermaps\zm_ufo stable 2535893 v593):
processing...
done: 0m4.05s
I have no idea on what to do, all my weeks of hard work on my map is unplayable :(
My map is on the workshop btw if that helps...
Whoever manages to resolve this problem credit will be given to them on the maps workshop page.


My Zone File:
Code Snippet
Plaintext
>class,zm_mod_level
>group,modtools

xmodel,skybox_default_day
material,luts_t7_default

// BSP
col_map,maps/zm/zm_ufo.d3dbsp
gfx_map,maps/zm/zm_ufo.d3dbsp

// Audio
sound,zm_ufo

scriptparsetree,scripts/zm/zm_ufo.gsc
scriptparsetree,scripts/zm/zm_ufo.csc

// NSZ Buyable Ending
scriptparsetree,scripts/_NSZ/nsz_buyable_ending.gsc


My zm_map.gsc (the part to do with the ending):
Code Snippet
Plaintext
#using scripts\zm\zm_usermap;

// NSZ Temp Wall Buys
level thread buyable_ending::init();

//*****************************************************************************
// MAIN
//*****************************************************************************

function main()
{

// NSZ Buyable Ending
#using scripts\_NSZ\nsz_buyable_ending;

zm_usermap::main();



Last Edit: October 29, 2016, 04:20:14 pm by Dust
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Location: us
Date Registered: 17 February 2014
Last active: 1 year ago
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More
Personal Quote
What is broken can be reforged
Signature
Completed maps:
Kingdom Hearts - World at War Link
Minecraft - Black ops 3 Link

WIP:
~

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shinged's Groups
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Hey,
I did everything in this video(http://www.youtube.com/watch?v=gHpI5gUAZSM) and notepad(http://pastebin.com/qYbZNxpd) to add a buyable ending to my map, and it managed to brake it!
When I build my map it comes up with this:

Linking "zm_ufo" (usermaps\zm_ufo stable 2535893 v593):
processing...

^1ERROR: Could not open 'scripts/zm/zm_ufo.gsc'

  scriptparsetree:scripts/zm/zm_ufo.gsc
    csv:zone_source/zm_ufo.zone

done: 0m15.40s

Linking "en_zm_ufo" (usermaps\zm_ufo stable 2535893 v593):
processing...
done: 0m4.05s

I have no idea on what to do, all my weeks of hard work on my map is unplayable :(
My map is on the workshop btw if that helps...
Whoever manages to resolve this problem credit will be given to them on the maps workshop page.


My Zone File:
>class,zm_mod_level
>group,modtools

xmodel,skybox_default_day
material,luts_t7_default
   
// BSP
col_map,maps/zm/zm_ufo.d3dbsp
gfx_map,maps/zm/zm_ufo.d3dbsp

// Audio
sound,zm_ufo

scriptparsetree,scripts/zm/zm_ufo.gsc
scriptparsetree,scripts/zm/zm_ufo.csc

// NSZ Buyable Ending
   scriptparsetree,scripts/_NSZ/nsz_buyable_ending.gsc



My zm_map.gsc (the part to do with the ending):
#using scripts\zm\zm_usermap;

// NSZ Temp Wall Buys
   level thread buyable_ending::init();

//*****************************************************************************
// MAIN
//*****************************************************************************

function main()
{

// NSZ Buyable Ending
   #using scripts\_NSZ\nsz_buyable_ending;

   zm_usermap::main();

First you should use code boxes, makes reading it alot easier. You need to move this
Code Snippet
Plaintext
#using scripts\_NSZ\nsz_buyable_ending;
to the top of your code

 
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