waw modified the round_start or round_think functions and delayed the starting of the round. Once we are able overwrite those without a mod we could do that again. Something like this should work to stop the zombies from spawning until the trigger is activated. You may also be able to redirect the pointer, level._round_start_func in your zm_usermap.gsc, but I haven't tried.
Edit: fixed script with print and notify I missed.
Last Edit: December 14, 2016, 04:13:42 pm by MakeCents