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Contact Support - Help Center Get help on the UGX Discord. Join it now!function round_1()
{
zombies = GetAIArray("axis");
level.zombie_total = 0; //idk if this is needed
if(isDefined(zombies))
{
for(i = 0; i < zombies.size; i++)
{
zombies[i] dodamage(zombies[i].health + 1, (0, 0, 0), self);
wait 0.05;
}
}
level.round_number = 1;
}
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
#using scripts\shared\array_shared;
/*
#####################
by: M.A.K.E C E N T S
#####################
Script: delayed_start.gsc
Add to main in mapname.gsc
delaystart::init( );
Add to top of mapname.gsc
#using scripts\zm\delayed_start;
Add to zone file
scriptparsetree,scripts/zm/delayed_start.gsc
###############################################################################
*/
#namespace delaystart;
function init()
{
thread DontStartYet();
}
function DontStartYet()
{
level flag::wait_till( "initial_blackscreen_passed" );
trigs = GetEntArray("starttrig","targetname");
array::thread_all(trigs, &WaitToStart);
array::thread_all(trigs, &CleanUpTrigs);
SetDvar("ai_DisableSpawn",1);
level waittill("gamestartedup");
SetDvar("ai_DisableSpawn",0);
}
function WaitToStart()
{
level endon("gamestartedup");
self waittill("trigger", player);
IPrintLnBold(player.playername + " started the game");
level notify("gamestartedup");
}
function CleanUpTrigs()
{
level waittill("gamestartedup");
self Delete();
}