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Putting all weapons into a array.

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Created 8 years ago
by Rangfarl
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Hi, first time posting. I am working on a mod and I need all the weapons put into a array. I had a nice short way that I was using on other cods, but it does not work in black ops 3. I currently have it set up like this, but its I like simple, and trying to find a shorter way. I have about half of the guns in the array, the way i'm doing now.  Any help is much appreciated.
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		level.RandWeapon = [];
level.RandWeapon[0] = "pistol_burst";
level.RandWeapon[1] = "pistol_fullauto";
level.RandWeapon[2] = "smg_versatile";
level.RandWeapon[3] = "smg_fastfire";
level.RandWeapon[4] = "ar_standard";
Marked as best answer by treminaor 8 years ago
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Weapons are their own structs now you must use:

weap = GetWeapon(string);

and store weap.
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Weapons are their own structs now you must use:

weap = GetWeapon(string);

and store weap.
ok thank you, wasn't sure if I could use, level.zombie_weapons , Like i did in black ops 1.
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[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
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Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
There is a global array for weapon.

 
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