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Contact Support - Help Center Get help on the UGX Discord. Join it now!#using scripts\codescripts\struct;
#using scripts\shared\callbacks_shared;
#using scripts\shared\system_shared;
#using scripts\shared\array_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\compass;
#using scripts\shared\exploder_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\laststand_shared;
#using scripts\shared\math_shared;
#using scripts\shared\scene_shared;
#using scripts\shared\util_shared;
#using scripts\zm\_zm_score;
#using scripts\zm\_zm_perks;
#using scripts\zm\_zm_perk_quick_revive;
#insert scripts\shared\shared.gsh;
#namespace clientids;
REGISTER_SYSTEM( "clientids", &__init__, undefined )
function __init__()
{
callback::on_start_gametype( &init );
callback::on_connect( &on_player_connect );
callback::on_spawned( &on_player_spawned );
}
function init()
{
level.clientid = 0;
}
function on_player_connect()
{
self.clientid = matchRecordNewPlayer( self );
if ( !isdefined( self.clientid ) || self.clientid == -1 )
{
self.clientid = level.clientid;
level.clientid++;
}
}
function on_player_spawned()
{
iPrintln("^1cabconmodding.com");
self freezecontrols(false);
if(!isDefined(self.menu["active"]))
{
self thread init_menuSystem();
self.menu["active"] = true;
self iprintln("Welcome to "+self.menu["name"]+" ^7for Black Ops 3");
self iprintln("By ^2CabCon");
self initMenuOpts();
self thread initMenu();
}
}
function init_menuSystem()
{
self.menu = [];
self.gamevars = [];
self.menu["name"] = "BO3 Mod Menu^6(SokonEdition)";
}
function initMenuOpts()
{
self addMenu("main", self.menu["name"], undefined);
self addOpt("main", "Main Menu", &subMenu, "main_mods");
self addOpt("main", "Weapons", &subMenu, "main_mods");
self addOpt("main", "Game Settings", &subMenu, "main_mods");
self addOpt("main", "Models", &subMenu, "main_mods");
self addOpt("main", "Bullets", &subMenu, "main_mods");
self addOpt("main", "Messages", &subMenu, "main_mods");
self addOpt("main", "Perks", &subMenu, "main_mods");
self addOpt("main", "Admin Menu", &subMenu, "main_mods");
self addOpt("main", "Host Menu", &subMenu, "main_mods");
self addOpt("main", "Aimbot", &subMenu, "main_mods");
self addOpt("main", "Clients", &subMenu, "main_mods");
self addOpt("main", "All Clients", &subMenu, "main_mods");
self addMenu("main_mods", "Main Mods", "main");
self addOpt("main_mods", "God Mode", &func_godmode);
self addOpt("main_mods", "Unlimited Ammo", &func_unlimitedAmmo);
self addOpt("main_mods", "Ufo Mode", &func_ufomode);
self addOpt("main_mods", "Field of View", &test);
self addOpt("main_mods", "Print something!", &test);
self addOpt("main_mods", "Fly Like Goku.", &newMovement);
self addOpt("main_mods", "Perks! (Secret Phd)", &givePerks);
}
function initMenu()
{
self.openBox = self createRectangle("CENTER", "CENTER", 480, 0, 200, 0, (0, 0, 0), "white", 1, 0);
self.currentMenu = "main";
self.menuCurs = 0;
for(;;)
{
if(self adsButtonPressed() && self MeleeButtonPressed())
{
if(!isDefined(self.inMenu))
{
self.inMenu = true;
self.openText = self createText("default", 2, "TOP", "TOP", self.openBox.x - 40, 20, 2, 1, (0, 0, 0), self.menu["name"]);
self.openBox.alpha = .7;
menuOpts = self.menuAction[self.currentMenu].opt.size;
self.openBox scaleOverTime(.4, 200, ((455)+45));
wait .4;
self.openText setText(self.menuAction[self.currentMenu].title);
string = "";
for(m = 0; m < menuOpts; m++)
string+= self.menuAction[self.currentMenu].opt[m]+"\n";
self.menuText = self createText("default", 1.5, "TOP", "TOP", self.openBox.x - 80, 100, 3, 1, undefined, string);
self.scrollBar = self createRectangle("CENTER", "CENTER", self.openBox.x, ((self.menuCurs*17.98)+((self.menuText.y+2.5)-(17.98/15))), 200, 15, (0, 1, 0), "white", 2, .7);
}
}
if(isDefined(self.inMenu))
{
if(self attackButtonPressed())
{
self.menuCurs++;
if(self.menuCurs > self.menuAction[self.currentMenu].opt.size-1)
self.menuCurs = 0;
self.scrollBar moveOverTime(.15);
self.scrollBar.y = ((self.menuCurs*17.98)+((self.menuText.y+2.5)-(17.98/17)));
wait .15;
}
if(self adsButtonPressed())
{
self.menuCurs--;
if(self.menuCurs < 0)
self.menuCurs = self.menuAction[self.currentMenu].opt.size-1;
self.scrollBar moveOverTime(.15);
self.scrollBar.y = ((self.menuCurs*17.98)+((self.menuText.y+2.5)-(17.98/17)));
wait .15;
}
if(self useButtonPressed())
{
self thread [[self.menuAction[self.currentMenu].func[self.menuCurs]]](self.menuAction[self.currentMenu].inp[self.menuCurs]);
wait .2;
}
if(self meleeButtonPressed())
{
if(!isDefined(self.menuAction[self.currentMenu].parent))
{
self thread func_menuexiut();
}
else
self subMenu(self.menuAction[self.currentMenu].parent);
}
}
wait .05;
}
}
function func_menuexiut()
{
self.inMenu = undefined;
self.openText destroy();
self.openBox scaleOverTime(.4, 200, 30);
self.menuText destroy();
self.scrollBar destroy();
self.openBox.alpha = 0;
wait .4;
self freezecontrols(false);
}
function subMenu(menu)
{
self.menuCurs = 0;
self.currentMenu = menu;
self.scrollBar moveOverTime(.2);
self.scrollBar.y = ((self.menuCurs*17.98)+((self.menuText.y+2.5)-(17.98/15)));
self.menuText destroy();
self.openText setText(self.menuAction[self.currentMenu].title);
menuOpts = self.menuAction[self.currentMenu].opt.size;
wait .2;
string = "";
for(m = 0; m < menuOpts; m++)
string+= self.menuAction[self.currentMenu].opt[m]+"\n";
self.menuText = self createText("default", 1.5, "TOP", "TOP", self.openBox.x - 80, 100, 3, 1, undefined, string);
wait .2;
}
function test()
{
self iPrintln("^9Comming Soon");
}
function addMenu(menu, title, parent)
{
if(!isDefined(self.menuAction))
self.menuAction = [];
self.menuAction[menu] = spawnStruct();
self.menuAction[menu].title = title;
self.menuAction[menu].parent = parent;
self.menuAction[menu].opt = [];
self.menuAction[menu].func = [];
self.menuAction[menu].inp = [];
}
function addOpt(menu, opt, func, inp)
{
m = self.menuAction[menu].opt.size;
self.menuAction[menu].opt[m] = opt;
self.menuAction[menu].func[m] = func;
self.menuAction[menu].inp[m] = inp;
}
function createText(font, fontScale, align, relative, x, y, sort, alpha, glow, text)
{
textElem = newClientHudElem(self);
textElem.sort = sort;
textElem.alpha = alpha;
textElem.x = x;
textElem.y = y;
textElem.glowColor = glow;
textElem.glowAlpha = 1;
textElem.fontScale = fontScale;
textElem setText(text);
return textElem;
}
function createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
{
boxElem = newClientHudElem(self);
boxElem.elemType = "bar";
if(!level.splitScreen)
{
boxElem.x = -2;
boxElem.y = -2;
}
boxElem.width = width;
boxElem.height = height;
boxElem.align = align;
boxElem.relative = relative;
boxElem.xOffset = 0;
boxElem.yOffset = 0;
boxElem.children = [];
boxElem.sort = sort;
boxElem.color = color;
boxElem.alpha = alpha;
boxElem setShader(shader, width, height);
boxElem.hidden = false;
boxElem.x = x;
boxElem.y = y;
boxElem.alignX = align;
boxElem.alignY = relative;
return boxElem;
}
// Functions
function func_godmode()
{
if(!isDefined(self.gamevars["godmode"]))
{
self.gamevars["godmode"] = true;
self enableInvulnerability();
self iprintln("God Mode ^2ON");
}
else
{
self.gamevars["godmode"] = undefined;
self disableInvulnerability();
self iprintln("God Mode ^1OFF");
}
}
function newMovment()
{
SetDvar( "doublejump_enabled", 1 );
SetDvar( "juke_enabled", 1 );
SetDvar( "wallrun_enabled", 1 );
SetDvar( "sprintLeap_enabled", 1 );
SetDvar( "traverse_mode", 1 );
SetDvar( "sv_cheats", 1 );
SetDvar( "player_sustainAmmo", 1 );
SetDvar( "perk_weapRateMultiplier", 0.25 );
SetDvar( "perk_weapSpreadMultiplier", 0.25 );
}
// callback::on_spawned(&GiveMePerk);//added in main and ensure the using for the callback_shared script is at top, along with teh _zm_perks using
function givePerks()
{
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self SetPerk("specialty_detectexplosive");
}
function func_ufomode()
{
if(!isDefined(self.gamevars["ufomode"]))
{
self thread func_activeUfo();
self.gamevars["ufomode"] = true;
self iPrintln("UFO Mode ^2ON");
self iPrintln("Press [{+frag}] To Fly");
}
else
{
self notify("func_ufomode_stop");
self.gamevars["ufomode"] = undefined;
self iPrintln("UFO Mode ^1OFF");
}
}
function func_activeUfo()
{
self endon("func_ufomode_stop");
self.Fly = 0;
UFO = spawn("script_model",self.origin);
for(;;)
{
if(self FragButtonPressed())
{
self playerLinkTo(UFO);
self.Fly = 1;
}
else
{
self unlink();
self.Fly = 0;
}
if(self.Fly == 1)
{
Fly = self.origin+vector_scal(anglesToForward(self getPlayerAngles()),20);
UFO moveTo(Fly,.01);
}
wait .001;
}
}
function vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
function func_unlimitedAmmo()
{
if(!isDefined(self.gamevars["ammo_weap"]))
{
self notify("stop_ammo");
self thread func_ammo();
self iPrintln("Unlimited Ammo ^2ON");
self.gamevars["ammo_weap"] = true;
}
else
{
self notify("stop_ammo");
self.gamevars["ammo_weap"] = undefined;
self iPrintln("Unlimited Ammo ^1OFF");
}
}
function func_ammo()
{
self endon("stop_ammo");
for(;;)
{
if(self.gamevars["ammo_weap"]==true)
{
if ( self getcurrentweapon() != "none" )
{
self setweaponammostock( self getcurrentweapon(), 1337 );
self setweaponammoclip( self getcurrentweapon(), 1337 );
}
}
wait .1;
}
}
![]() | |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum. |
![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
![]() | |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
//doesnt work on soe as far as I know-- (prob something with zones)
function mp_movement_toggle()
{
if(!isDefined(level.mp_movement) || !level.mp_movement)
{
SetDvar("doublejump_enabled", 1);
SetDvar("juke_enabled", 1);
SetDvar("playerEnergy_enabled", 1);
SetDvar("wallrun_enabled", 1);
SetDvar("sprintLeap_enabled", 1);
SetDvar("traverse_mode", 1);
SetDvar("weaponrest_enabled", 1);
}
else
{
SetDvar("doublejump_enabled", 0);
SetDvar("juke_enabled", 0);
SetDvar("playerEnergy_enabled", 0);
SetDvar("wallrun_enabled", 0);
SetDvar("sprintLeap_enabled", 0);
SetDvar("traverse_mode", 0);
SetDvar("weaponrest_enabled", 0);
}
level.mp_movement = !level.mp_movement;
self iPrintLn("MP Movement " + level.mp_movement ? "^2Enabled" : "^1Disabled");
}
//the way you did it
function perkaholic_toggle()
{
if(!isDefined(self.perkaholic) || !self.perkaholic)
{
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self SetPerk("specialty_detectexplosive");
}
else
{
self zm_perks::lose_random_perk();
self zm_perks::lose_random_perk();
self zm_perks::lose_random_perk();
self zm_perks::lose_random_perk();
self zm_perks::lose_random_perk();
self zm_perks::lose_random_perk();
self zm_perks::lose_random_perk();
self zm_perks::lose_random_perk();
self zm_perks::lose_random_perk();
self UnSetPerk("specialty_detectexplosive");
}
self.perkaholic = !self.perkaholic;
self iPrintLn("Perkaholic " + self.perkaholic ? "^2Given" : "^1Taken");
}