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Created 7 years ago
by dbzfun2
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Date Registered: 18 April 2016
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So I am trying to add a few features into Cabcons old ported menu, Since I'm still learning code. But in my script I try to add Exo movement, Perkaholic (Randomized) and a few more things. For Exo movement and Perkaholic only I want it to be where I can disable it and re enable it. Ill post the script in the comments because when I try to post, It wont let me use the # symbol to paste in the code.
EDIT:
Code Snippet
Plaintext
#using scripts\codescripts\struct;

#using scripts\shared\callbacks_shared;
#using scripts\shared\system_shared;
#using scripts\shared\array_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\compass;
#using scripts\shared\exploder_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\laststand_shared;
#using scripts\shared\math_shared;
#using scripts\shared\scene_shared;
#using scripts\shared\util_shared;

#using scripts\zm\_zm_score;

#using scripts\zm\_zm_perks;
#using scripts\zm\_zm_perk_quick_revive;

#insert scripts\shared\shared.gsh;

#namespace clientids;

REGISTER_SYSTEM( "clientids", &__init__, undefined )

function __init__()
{
    callback::on_start_gametype( &init );
    callback::on_connect( &on_player_connect );
    callback::on_spawned( &on_player_spawned );
}

function init()
{
    level.clientid = 0;
}

function on_player_connect()
{
    self.clientid = matchRecordNewPlayer( self );
    if ( !isdefined( self.clientid ) || self.clientid == -1 )
    {
        self.clientid = level.clientid;
        level.clientid++;   
    }
}

function on_player_spawned()
{
    iPrintln("^1cabconmodding.com");
    self freezecontrols(false);
    if(!isDefined(self.menu["active"]))
    {
        self thread init_menuSystem();
        self.menu["active"] = true;
        self iprintln("Welcome to "+self.menu["name"]+" ^7for Black Ops 3");
        self iprintln("By ^2CabCon");
        self initMenuOpts();
        self thread initMenu();
    }
}


function init_menuSystem()
{
    self.menu = [];
    self.gamevars = [];
    self.menu["name"] = "BO3 Mod Menu^6(SokonEdition)";
   
}

function initMenuOpts()
{
    self addMenu("main", self.menu["name"], undefined);
    self addOpt("main", "Main Menu", &subMenu, "main_mods");
    self addOpt("main", "Weapons", &subMenu, "main_mods");
    self addOpt("main", "Game Settings", &subMenu, "main_mods");
    self addOpt("main", "Models", &subMenu, "main_mods");
    self addOpt("main", "Bullets", &subMenu, "main_mods");
    self addOpt("main", "Messages", &subMenu, "main_mods");
    self addOpt("main", "Perks", &subMenu, "main_mods");
    self addOpt("main", "Admin Menu", &subMenu, "main_mods");
    self addOpt("main", "Host Menu", &subMenu, "main_mods");
    self addOpt("main", "Aimbot", &subMenu, "main_mods");
    self addOpt("main", "Clients", &subMenu, "main_mods");
    self addOpt("main", "All Clients", &subMenu, "main_mods");
   
    self addMenu("main_mods", "Main Mods", "main");
    self addOpt("main_mods", "God Mode", &func_godmode);
    self addOpt("main_mods", "Unlimited Ammo", &func_unlimitedAmmo);
    self addOpt("main_mods", "Ufo Mode", &func_ufomode);
    self addOpt("main_mods", "Field of View", &test);
    self addOpt("main_mods", "Print something!", &test);
self addOpt("main_mods", "Fly Like Goku.", &newMovement);
self addOpt("main_mods", "Perks! (Secret Phd)", &givePerks);
}
 
 
function initMenu()
{
    self.openBox = self createRectangle("CENTER", "CENTER", 480, 0, 200, 0, (0, 0, 0), "white", 1, 0);
   
    self.currentMenu = "main";
    self.menuCurs = 0;
    for(;;)
    {
        if(self adsButtonPressed() && self MeleeButtonPressed())
        {
            if(!isDefined(self.inMenu))
            {
                self.inMenu = true;
               
                self.openText = self createText("default", 2, "TOP", "TOP", self.openBox.x - 40, 20, 2, 1, (0, 0, 0), self.menu["name"]);
                self.openBox.alpha = .7;
   
                menuOpts = self.menuAction[self.currentMenu].opt.size;
                self.openBox scaleOverTime(.4, 200, ((455)+45));
                wait .4;
                self.openText setText(self.menuAction[self.currentMenu].title);
                string = "";
                for(m = 0; m < menuOpts; m++)
                    string+= self.menuAction[self.currentMenu].opt[m]+"\n";

                self.menuText = self createText("default", 1.5, "TOP", "TOP", self.openBox.x - 80, 100, 3, 1, undefined, string);
                self.scrollBar = self createRectangle("CENTER", "CENTER", self.openBox.x, ((self.menuCurs*17.98)+((self.menuText.y+2.5)-(17.98/15))), 200, 15, (0, 1, 0), "white", 2, .7);

            }
        }
        if(isDefined(self.inMenu))
        {
            if(self attackButtonPressed())
            {
                self.menuCurs++;
                if(self.menuCurs > self.menuAction[self.currentMenu].opt.size-1)
                    self.menuCurs = 0;
                self.scrollBar moveOverTime(.15);
                self.scrollBar.y = ((self.menuCurs*17.98)+((self.menuText.y+2.5)-(17.98/17)));
                wait .15;
            }
            if(self adsButtonPressed())
            {
                self.menuCurs--;
                if(self.menuCurs < 0)
                    self.menuCurs = self.menuAction[self.currentMenu].opt.size-1;
                self.scrollBar moveOverTime(.15);
                self.scrollBar.y = ((self.menuCurs*17.98)+((self.menuText.y+2.5)-(17.98/17)));
                wait .15;
            }
            if(self useButtonPressed())
            {
                self thread [[self.menuAction[self.currentMenu].func[self.menuCurs]]](self.menuAction[self.currentMenu].inp[self.menuCurs]);
                wait .2;
            }
            if(self meleeButtonPressed())
            {
                if(!isDefined(self.menuAction[self.currentMenu].parent))
                {
                    self thread func_menuexiut();
                }
                else
                    self subMenu(self.menuAction[self.currentMenu].parent);
            }
        }
        wait .05;
    }
}

function func_menuexiut()
{
    self.inMenu = undefined;
    self.openText destroy();                   
    self.openBox scaleOverTime(.4, 200, 30);
    self.menuText destroy();
    self.scrollBar destroy();
    self.openBox.alpha = 0;
    wait .4;
    self freezecontrols(false);
}
function subMenu(menu)
{
    self.menuCurs = 0;
    self.currentMenu = menu;
    self.scrollBar moveOverTime(.2);
    self.scrollBar.y = ((self.menuCurs*17.98)+((self.menuText.y+2.5)-(17.98/15)));
    self.menuText destroy();
    self.openText setText(self.menuAction[self.currentMenu].title);

    menuOpts = self.menuAction[self.currentMenu].opt.size;
   
    wait .2;
    string = "";
    for(m = 0; m < menuOpts; m++)
        string+= self.menuAction[self.currentMenu].opt[m]+"\n";
    self.menuText = self createText("default", 1.5, "TOP", "TOP", self.openBox.x - 80, 100, 3, 1, undefined, string);
    wait .2;
}
 
function test()
{
    self iPrintln("^9Comming Soon");
}

function addMenu(menu, title, parent)
{
    if(!isDefined(self.menuAction))
        self.menuAction = [];
    self.menuAction[menu] = spawnStruct();
    self.menuAction[menu].title = title;
    self.menuAction[menu].parent = parent;
    self.menuAction[menu].opt = [];
    self.menuAction[menu].func = [];
    self.menuAction[menu].inp = [];
}
 
function addOpt(menu, opt, func, inp)
{
    m = self.menuAction[menu].opt.size;
    self.menuAction[menu].opt[m] = opt;
    self.menuAction[menu].func[m] = func;
    self.menuAction[menu].inp[m] = inp;
}
 
function createText(font, fontScale, align, relative, x, y, sort, alpha, glow, text)
{
    textElem = newClientHudElem(self);
    textElem.sort = sort;
    textElem.alpha = alpha;
    textElem.x = x;
    textElem.y = y;
    textElem.glowColor = glow;
    textElem.glowAlpha = 1;
    textElem.fontScale = fontScale;
    textElem setText(text);
    return textElem;
}
 
function createRectangle(align, relative, x, y, width, height, color, shader, sort, alpha)
{
    boxElem = newClientHudElem(self);
    boxElem.elemType = "bar";
    if(!level.splitScreen)
    {
        boxElem.x = -2;
        boxElem.y = -2;
    }
    boxElem.width = width;
    boxElem.height = height;
    boxElem.align = align;
    boxElem.relative = relative;
    boxElem.xOffset = 0;
    boxElem.yOffset = 0;
    boxElem.children = [];
    boxElem.sort = sort;
    boxElem.color = color;
    boxElem.alpha = alpha;
    boxElem setShader(shader, width, height);
    boxElem.hidden = false;
    boxElem.x = x;
    boxElem.y = y;
    boxElem.alignX = align;
    boxElem.alignY = relative;
    return boxElem;
}
 

// Functions
function func_godmode()
{
    if(!isDefined(self.gamevars["godmode"]))
    {
        self.gamevars["godmode"] = true;
        self enableInvulnerability();
        self iprintln("God Mode ^2ON");
    }
    else
    {
        self.gamevars["godmode"] = undefined;
        self disableInvulnerability();
        self iprintln("God Mode ^1OFF");
    }
}

function newMovment()
{
SetDvar( "doublejump_enabled", 1 );
SetDvar( "juke_enabled", 1 );
SetDvar( "wallrun_enabled", 1 );
SetDvar( "sprintLeap_enabled", 1 );
SetDvar( "traverse_mode", 1 );
SetDvar( "sv_cheats", 1 );
SetDvar( "player_sustainAmmo", 1 );
SetDvar( "perk_weapRateMultiplier", 0.25 );
SetDvar( "perk_weapSpreadMultiplier", 0.25 );
}

// callback::on_spawned(&GiveMePerk);//added in main and ensure the using for the callback_shared script is at top, along with teh _zm_perks using
function givePerks()
{
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self SetPerk("specialty_detectexplosive");
}

function func_ufomode()
{
    if(!isDefined(self.gamevars["ufomode"]))
    {
        self thread func_activeUfo();
        self.gamevars["ufomode"] = true;
        self iPrintln("UFO Mode ^2ON");
        self iPrintln("Press [{+frag}] To Fly");
    }
    else
    {
        self notify("func_ufomode_stop");
        self.gamevars["ufomode"] = undefined;
        self iPrintln("UFO Mode ^1OFF");
    }
}
function func_activeUfo()
{
    self endon("func_ufomode_stop");
    self.Fly = 0;
    UFO = spawn("script_model",self.origin);
    for(;;)
    {
        if(self FragButtonPressed())
        {
            self playerLinkTo(UFO);
            self.Fly = 1;
        }
        else
        {
            self unlink();
            self.Fly = 0;
        }
        if(self.Fly == 1)
        {
            Fly = self.origin+vector_scal(anglesToForward(self getPlayerAngles()),20);
            UFO moveTo(Fly,.01);
        }
        wait .001;
    }
}

function vector_scal(vec, scale)
{
    vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    return vec;
}

function func_unlimitedAmmo()
{
    if(!isDefined(self.gamevars["ammo_weap"]))
    {
        self notify("stop_ammo");
        self thread func_ammo();
        self iPrintln("Unlimited Ammo ^2ON");
        self.gamevars["ammo_weap"] = true;
    }
    else
    {
        self notify("stop_ammo");
        self.gamevars["ammo_weap"] = undefined;
        self iPrintln("Unlimited Ammo ^1OFF");
    }
}

function func_ammo()
{
    self endon("stop_ammo");
    for(;;)
    {
            if(self.gamevars["ammo_weap"]==true)
            {   
                if ( self getcurrentweapon() != "none" )
                {
                    self setweaponammostock( self getcurrentweapon(), 1337 );
                    self setweaponammoclip( self getcurrentweapon(), 1337 );
                }
            }
        wait .1;
    }
}
Last Edit: December 16, 2016, 09:51:53 am by Lukkie1998
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I think this should give you an idea on how to do this
Code Snippet
Plaintext
//doesnt work on soe as far as I know-- (prob something with zones)
function mp_movement_toggle()
{
if(!isDefined(level.mp_movement) || !level.mp_movement)
{
SetDvar("doublejump_enabled", 1);
SetDvar("juke_enabled", 1);
SetDvar("playerEnergy_enabled", 1);
SetDvar("wallrun_enabled", 1);
SetDvar("sprintLeap_enabled", 1);
SetDvar("traverse_mode", 1);
SetDvar("weaponrest_enabled", 1);
}
else
{
SetDvar("doublejump_enabled", 0);
SetDvar("juke_enabled", 0);
SetDvar("playerEnergy_enabled", 0);
SetDvar("wallrun_enabled", 0);
SetDvar("sprintLeap_enabled", 0);
SetDvar("traverse_mode", 0);
SetDvar("weaponrest_enabled", 0);
}
level.mp_movement = !level.mp_movement;
self iPrintLn("MP Movement " + level.mp_movement ? "^2Enabled" : "^1Disabled");
}

//the way you did it
function perkaholic_toggle()
{
if(!isDefined(self.perkaholic) || !self.perkaholic)
{
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self zm_perks::give_random_perk();
self SetPerk("specialty_detectexplosive");
}
else
{
self zm_perks::lose_random_perk();
self zm_perks::lose_random_perk();
self zm_perks::lose_random_perk();
self zm_perks::lose_random_perk();
self zm_perks::lose_random_perk();
self zm_perks::lose_random_perk();
self zm_perks::lose_random_perk();
self zm_perks::lose_random_perk();
self zm_perks::lose_random_perk();
self UnSetPerk("specialty_detectexplosive");
}
self.perkaholic = !self.perkaholic;
self iPrintLn("Perkaholic " + self.perkaholic ? "^2Given" : "^1Taken");
}
Last Edit: December 17, 2016, 06:59:55 pm by Cxwh

 
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