Concept: Players enter a trigger and the crafting bar appears. When it fills up after 10s the rest of the code is executed.
Can someone help me figure out how to implement this and also describe how to properly setup a trigger_multiple because it never seems to work for me.
Here are the bar functions I pulled from _zm_craftable and am trying to get to show up
#insert scripts\zm\craftables\_zm_craftables.gsh;
#using scripts\shared\hud_util_shared;
Double Post Merge: November 04, 2016, 09:23:42 am
Allright I figured it out