Hey, I'm trying to make a place where the zombies should swarm the players no matter how far in the round you are. The zombies seem to spawn in too slowy and you don't get the feeing of being overrun. How would I go about solving this? Can you adjust the spawnrate somehow?
I finally connected the lab to the rest of the map. Got most of the nodes working (it's a PITA, always some problems).
Question:
Can I add a new zone which isn't adjacent to the previous one? I want the zombies to spawn in the new zone, and the one adjacent to it, but not the one from which the player came from. (adding 'true' to add_adjacent_zone will only make zombies spawn in the current area. I don't want that)
I have correctly setup the nodes above ground and traversibles but only one mantle spot works. I don't have a navmesh and I don't know how to set one up correctly. I haven't found a tutorial on it.
Thank you Double Post Merge: December 14, 2016, 08:53:01 am
I have covered the whole map in nav_volume yet it say nodes can't be dropped. (doublepost cuz it won't let me edit) Double Post Merge: December 14, 2016, 08:54:06 am
Hi, I'd like to turn on the power without using triggers, from my script. How would I go about doing that? I tried somehow incorporating _zm_power.gsc but didn't quite figure out how to get it to work. It's probably simple and I'm just not seeing it. Thanks!
What is is doing is making a loop where it keeps spamming a print constantly as long as the PowerActivated variable is not truewhich is most likely crashing your game as soon as it loads into the map.
Oh yeah, obviously. Idk how I let that slip. Anyway adding a delay stopped the crashing. Thanks mate!
Can someone please help me? I had this working on another map but now it just won't. I'm trying to get the zombies to jump over the thing. I've looked at the way it's done in Giant and it seems the same. The zombies just run around ignoring the jump nodes.