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array_thread( GetSpawnerArray(), ::add_spawn_function, ::zombie_history_print );
zombie_history_print()
{
/#
self endon( "death" );
if ( !IsDefined( self.zombie_history ) )
{
self.zombie_history = [];
}
last_zombie_history_size = 0;
while ( true )
{
max_prints = GetDvarInt( "zombie_history_debug" );
if ( self.zombie_history.size != last_zombie_history_size )
{
last_zombie_history_size = self.zombie_history.size;
prints = 0;
for ( x = self.zombie_history.size; x > 0; x-- )
{
if ( IsDefined( self.zombie_history[ x ] ) && prints < max_prints )
{
thread print3d_at_pos( self.zombie_history[ x ], undefined, "update_zombie_history_" + prints, ( 0, 0, 64 + prints * 10 ) );
prints++;
}
}
}
wait ( 0.05 );
}
#/
}
self zombie_history( "zombie_assure_node -> failed to find a good entrance point" );
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