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[Tutorial] Perma Double Points Spawn

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Created 10 years ago
by jei9363
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Date Registered: 16 June 2013
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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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in your map add script origins with targetnames
Code Snippet
Plaintext
perma_powerup

in mapname.gsc

Code Snippet
Plaintext
precachemodel("zombie_x2_icon");

perma_powerups = getEntArray("perma_powerup","targetname");

for(i=0;i<perma_powerups.size;i++)
perma_powerups[i] thread spawn_perma_drop();

Code Snippet
Plaintext
spawn_perma_drop()
{


struct = spawn("script_model", self.origin);
struct SetModel( "zombie_x2_icon" );

self.hint = struct.hint;

if( IsDefined( struct.fx ) )
{
self.fx = struct.fx;
}

struct.powerup_name = "double_points";
struct thread maps\_zombiemode_powerups::powerup_wobble();
struct thread maps\_zombiemode_powerups::powerup_grab();
}

just thought I'd share, I have something else planned for this (inspiration from Tony Hawk Pro Skater :D)
Last Edit: December 11, 2014, 08:29:10 pm by lukkie1998
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Breton boys do what Breton boys do.
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Sick idea:D
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I guess it's like the powerup in nuketown zombies that is for 3000 :D

 
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