PLEASE NOTE: this tutorial is only needed if you have ported weapon's in your map ------------------------------------------------------------------------------------------------------------------
Step 1: find your _loadout.gsc located at C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\map_name\maps
or if its not already in your mods folder look here: C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\raw\maps
copy and past the _loadout.gsc to here C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\map_name\maps (if you do not have a maps folder just create one)
now find _zombiemode_weapons.gsc located at: C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\mods\map_name\maps
Step 2: open both script files in notepad++ in _loadout.gsc search for
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zombiemode
and you will find
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add_weapon( "weapon_file_name_here" );
change that line to what ever you want as a starting weapon but make sure you also change this as well
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set_switch_weapon( "weapon_file_name_here" );
then you have changed your starting weapon (to test build mod and go in game) now to fix the bug which also comes with this follow this part
Step 3: this fixes players only having 1 weapon when buying a new weapon from the box (players will get 2 instead of 1) open _zombiemode_weapons.gsc (if you don't already have it open locations for these should be in your mods folder read up for the correct paths)