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Spawn Zombies in Hellhound Style

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Created 1 month ago
by Exo²
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Date Registered: 14 September 2024
Last active: 12 days ago
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Instructions
Step 1: Copy these files from raw/maps/ to mods/your_mod_name/maps/
 
Quote
_zombiemode.gsc
_zombiemode_spawner.gsc
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Step 2: In _zombiemode_spawner.gsc, find delayed_zombie_eye_glow() and replace with:
 
Code Snippet
Plaintext
delayed_zombie_eye_glow()
{
    wait 1.5;
    self zombie_eye_glow();
}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Step 3: In _zombiemode.gsc, find if( IsDefined( ai ) ) and replace with:
 
Code Snippet
Plaintext
        if(IsDefined(ai))
        {
            ai hide();
            ai.ignoreme = true;
            ai thread magic_bullet_shield();
            spawnPos = spawn_point.origin - (50, 0, 0);
            ai ForceTeleport(spawnPos, ai.angles);
            Playfx(level._effect["lightning_dog_spawn"], spawn_point.origin);
            playsoundatposition("pre_spawn", spawn_point.origin);
            wait(1.5);
            playsoundatposition("bolt", spawn_point.origin);
            Earthquake(0.5, 0.75, spawn_point.origin, 1000);
            PlayRumbleOnPosition("explosion_generic", spawn_point.origin);
            playsoundatposition("spawn", spawn_point.origin);
            wait(0.1);
            ai show();
            ai stop_magic_bullet_shield();
            ai.ignoreme = false;
            level.zombie_total--;
            ai thread round_spawn_failsafe();
            count++;
        }


Last Edit: December 13, 2024, 04:36:22 pm by Exo²
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Date Registered: 19 March 2021
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More
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I don't think this is right,  head will burst as well)
 
Instructions
Step 1: Copy these files from raw/maps/ to mods/your_mod_name/maps/
 -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Step 2: In _zombiemode_spawner.gsc, find delayed_zombie_eye_glow() and replace with:
 
Code Snippet
Plaintext
delayed_zombie_eye_glow()
{
    wait 1.5;
    self zombie_eye_glow();
}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Step 3: In _zombiemode.gsc, find if(!spawned_dog) and replace with:
 
Code Snippet
Plaintext
if(!spawned_dog)
        {
            ai = spawn_zombie(spawn_point);
            if(IsDefined(ai))
            {
                ai hide();
                ai.ignoreme = true;
                ai thread magic_bullet_shield();
                spawnPos = spawn_point.origin - (50, 0, 0);
                ai ForceTeleport(spawnPos, ai.angles);
                Playfx(level._effect["lightning_dog_spawn"], spawn_point.origin);
                playsoundatposition("pre_spawn", spawn_point.origin);
                wait(1.5);
                playsoundatposition("bolt", spawn_point.origin);
                Earthquake(0.5, 0.75, spawn_point.origin, 1000);
                PlayRumbleOnPosition("explosion_generic", spawn_point.origin);
                playsoundatposition("spawn", spawn_point.origin);
                wait(0.1);
                ai show();
                ai stop_magic_bullet_shield();
                ai.ignoreme = false;
                level.zombie_total--;
                ai thread round_spawn_failsafe();
                count++;
            }
        }


 
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