Here is my Upgraded weapons pack for all, do the same as you would adding the regular guns then add the upgraded ones after Know issues * if all guns are put in on map at once with out getting rid of some of the other old weapons/sounds files in your map you will hit the 1600 sound assets limit(which makes game crash)
To fix issues know * fixing 1600 sound assets AND 400fx limit(
https://confluence.ugx-mods.com/display/UGXMODS/UGX+Mod+Standalone+v1.0.3+Manual+Installation SCROLL DOWN UNTILL YOU SEE
Exceeded limit of 1600 sounds! You can uses EVERY GUN AT ONCE IN MAP but not all sounds with out modification =green
Now to get weapons on the wall or box Go to your root/raw/maps to find (d0lc3_code) and (_zombiemode_weapons) copy them and put place in your mod/nazi_zombie_yourmapname/maps. Next open dlc3_code and find this include_weapons() { include_weapon( "zombie_colt" ); include_weapon( "zombie_colt_upgraded", false ); include_weapon( "zombie_sw_357" ); include_weapon( "zombie_sw_357_upgraded", false );
Then add guns you want like this include_weapons() { //Tobin's weapons include_weapon( "ak47", true ); include_weapon( "ak47_upgraded", false ); include_weapon( "deserteagle", true ); include_weapon( "deserteagle_upgraded", false ); include_weapon( "g3", true ); include_weapon( "g3_upgraded", false ); include_weapon( "g36", true ); include_weapon( "g36_upgraded", false ); include_weapon( "m4", true ); include_weapon( "m4_upgraded", false ); include_weapon( "m14", true ); include_weapon( "m14_upgraded", false ); include_weapon( "mp5", true ); include_weapon( "mp5_upgraded", false ); include_weapon( "p90", true); include_weapon( "p90_upgraded", false); include_weapon( "rpd", true ); include_weapon( "rpd_upgraded", false ); include_weapon( "skorpion", true ); include_weapon( "skorpion_upgraded", false ); include_weapon( "usp", true ); include_weapon( "usp_upgraded", false ); include_weapon( "zombie_colt" ); include_weapon( "zombie_colt_upgraded", false ); include_weapon( "zombie_sw_357" ); include_weapon( "zombie_sw_357_upgraded", false );
Then got to _zombiemode_weapons and find this init_weapons() { // Zombify PrecacheItem( "zombie_melee" );</p><p> // Pistols add_zombie_weapon( "colt", &"ZOMBIE_WEAPON_COLT_50", 50, "vox_crappy", 8 ); add_zombie_weapon( "colt_dirty_harry", &"ZOMBIE_WEAPON_COLT_DH_100", 100, "vox_357", 5 ); add_zombie_weapon( "nambu", &"ZOMBIE_WEAPON_NAMBU_50", 50, "vox_crappy", 8 ); add_zombie_weapon( "sw_357", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 ); add_zombie_weapon( "zombie_sw_357", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 ); add_zombie_weapon( "zombie_sw_357_upgraded", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 ); add_zombie_weapon( "tokarev", &"ZOMBIE_WEAPON_TOKAREV_50", 50, "vox_crappy", 8 ); add_zombie_weapon( "walther", &"ZOMBIE_WEAPON_WALTHER_50", 50, "vox_crappy", 8 ); add_zombie_weapon( "zombie_colt", &"ZOMBIE_WEAPON_ZOMBIECOLT_25", 25, "vox_crappy", 8 ); add_zombie_weapon( "zombie_colt_upgraded", &"ZOMBIE_WEAPON_ZOMBIECOLT_25", 25, "vox_crappy", 8 );
Then add the guns you want like this init_weapons() { // Zombify PrecacheItem( "zombie_melee" );</p><p> add_zombie_weapon( "p90", "Press & Hold &&1 To Buy P90 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "p90_upgraded", "Press & Hold &&1 To Buy P90 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "ak47", "Press & Hold &&1 To Buy ak47 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "ak47_upgraded", "Press & Hold &&1 To Buy ak47 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "m4", "Press & Hold &&1 To Buy m4 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "m4_upgraded", "Press & Hold &&1 To Buy m4 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "m14", "Press & Hold &&1 To Buy m14 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "m14_upgraded", "Press & Hold &&1 To Buy m14 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "g3", "Press & Hold &&1 To Buy g3 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "g3_upgraded", "Press & Hold &&1 To Buy g3 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "g36", "Press & Hold &&1 To Buy g36 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "g36_upgraded", "Press & Hold &&1 To Buy g36 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "usp", "Press & Hold &&1 To Buy usp [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "usp_upgraded", "Press & Hold &&1 To Buy usp [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "deserteagle", "Press & Hold &&1 To Buy deserteagle [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "deserteagle_upgraded", "Press & Hold &&1 To Buy deserteagle [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "skorpion", "Press & Hold &&1 To Buy skorpion [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "skorpion_upgraded", "Press & Hold &&1 To Buy skorpion [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "rpd", "Press & Hold &&1 To Buy rpd [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "rpd_upgraded", "Press & Hold &&1 To Buy rpd [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "mp5", "Press & Hold &&1 To Buy mp5 [Cost: 1500]", 1500, "vox_ppsh", 5 ); add_zombie_weapon( "mp5_upgraded", "Press & Hold &&1 To Buy mp5 [Cost: 1500]", 1500, "vox_ppsh", 5 ); // Pistols add_zombie_weapon( "colt", &"ZOMBIE_WEAPON_COLT_50", 50, "vox_crappy", 8 ); add_zombie_weapon( "colt_dirty_harry", &"ZOMBIE_WEAPON_COLT_DH_100", 100, "vox_357", 5 ); add_zombie_weapon( "nambu", &"ZOMBIE_WEAPON_NAMBU_50", 50, "vox_crappy", 8 ); add_zombie_weapon( "sw_357", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 ); add_zombie_weapon( "zombie_sw_357", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 ); add_zombie_weapon( "zombie_sw_357_upgraded", &"ZOMBIE_WEAPON_SW357_100", 100, "vox_357", 5 ); add_zombie_weapon( "tokarev", &"ZOMBIE_WEAPON_TOKAREV_50", 50, "vox_crappy", 8 ); add_zombie_weapon( "walther", &"ZOMBIE_WEAPON_WALTHER_50", 50, "vox_crappy", 8 ); add_zombie_weapon( "zombie_colt", &"ZOMBIE_WEAPON_ZOMBIECOLT_25", 25, "vox_crappy", 8 ); add_zombie_weapon( "zombie_colt_upgraded", &"ZOMBIE_WEAPON_ZOMBIECOLT_25", 25, "vox_crappy", 8 );
After that you need to call for weapons,sounds, and the materials for view hands kit in your (fastfiles mod.csv) Lancher
fastfiles mod.csv this https://ibb.co/eJq7qU // Zombie Mode Stuff include,zombiemode include,zombiemode_dogs // Zombie Mode Strings localize,zombie // Mod Strings localize,mod // Edited Loadout For Zombie Heroes rawfile,maps\_loadout.gsc // Edited LastStand For Deep Water Like Sumpf rawfile,maps\_laststand.gsc // Edited For Developer_Script rawfile,maps\_debug.gsc stringtable,maps/mapsTable.csv localize,mod,,
Then add your guns and sound and hands // Zombie Mode Stuff include,zombiemode include,zombiemode_dogs // Zombie Mode Strings localize,zombie // Mod Strings localize,mod // Edited Loadout For Zombie Heroes rawfile,maps\_loadout.gsc // Edited LastStand For Deep Water Like Sumpf rawfile,maps\_laststand.gsc // Edited For Developer_Script rawfile,maps\_debug.gsc stringtable,maps/mapsTable.csv localize,mod,, weapon,sp\m14 weapon,sp\m14_upgraded weapon,sp\mp5 weapon,sp\mp5_upgraded weapon,sp\ak47 weapon,sp\ak47_upgraded weapon,sp\usp weapon,sp\usp_upgraded weapon,sp\p90 weapon,sp\p90_upgraded weapon,sp\g3 weapon,sp\g3_upgraded weapon,sp\g36 weapon,sp\g36_upgraded weapon,sp\m4 weapon,sp\m4_upgraded weapon,sp\rpd weapon,sp\rpd_upgraded weapon,sp\skorpion weapon,sp\skorpion_upgraded weapon,sp\deserteagle weapon,sp\deserteagle_upgraded sound,mw1_guns,,all_mp material,mtl_black_kit_hands material,mtl_black_kit_sleeves xmodel,viewhands_black_kit
So thats all i can think of on this tut, you can also watch my older video that mite help aswell
https://www.youtube.com/watch?v=aLRGQt5m4TY&t=499s&index=16&list=PLyRuEybh1d2HmtfTVZmWX7BnBd1lXPrLd DOWNLOAD :
https://mega.nz/#F!mk5knKxb!PpdZNTyZTYko9lU0S5Q1eQ