UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Zombie Score Bar Color?

broken avatar :(
Created 8 years ago
by Undeadmetal
0 Members and 1 Guest are viewing this topic.
2,412 views
broken avatar :(
×
broken avatar :(
Location: usOregon
Date Registered: 20 August 2014
Last active: 5 months ago
Posts
309
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Coding Hobbyist, Application & Web Development
Signature
×
Undeadmetal's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Oil Rig Beta Access
Oil Rig Beta Access
Undeadmetal's Contact & Social LinksOnlyAGamer
So I have This

Code Snippet
Plaintext
	 cg_ScoresColor_zom_0 0 1 0 1
cg_ScoresColor_zom_1 1 0 0 1
cg_ScoresColor_zom_2 0 1 0 1
cg_ScoresColor_zom_3 0 1 1 1
cg_ScoresColor_Player_0 "0 1 1 1"
cg_ScoresColor_Player_1 "0 0 1 1"
cg_ScoresColor_Player_2 "0 1 1 1"
cg_ScoresColor_Player_3 "0 0 1 1" 
cg_ScoresColor_Zombie "0 1 1 1"
cg_ScoresColor_Gamertag_0 "0 0 1 1"
cg_ScoresColor_Gamertag_1 "0 1 1 1"
cg_ScoresColor_Gamertag_2 "0 0 1 1"
cg_ScoresColor_Gamertag_3 "0 1 1 1"
cg_ScoresPing_HighColor "0 0 1 1"
cg_ScoresPing_LowColor "0 1 1 1"
cg_ScoresPing_MedColor "5 0 1 1"
cg_scoreboardMyColor "0 0 1 1"

I was wondering where and how I should implement this  :-\ help would be fantastic  ;D
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 7 months ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
Signature
Do not take life too seriously. You will never get out of it alive.
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Never heard of a dvar controlling the color. Nor did I see it while looking at it in the exe.

The option I have is find the 8 images that control the bars each one is separated by the ending _X (0-3)
scorebar_zom_long_0 or something along those lines (check raw/images, make sure to have copied all your images from IWD's to raw/images. Use Tom's XModelUtils and inside it there's a copy mechanic.)
Marked as best answer by Undeadmetal 8 years ago
broken avatar :(
×
broken avatar :(
Location: nl
Date Registered: 22 September 2013
Last active: 1 month ago
Posts
327
Respect
Forum Rank
Perk Hacker
Primary Group
Community Mapper
My Groups
More
Personal Quote
Zombie Mapper and Gamer
Signature
My Custom Zombie Maps:

- Nazi zombie Legion
- City of Hell
- The Abandoned Mine
- The Last Undead House (Finished)

more custom zombie maps coming soon
×
gamer9294's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
gamer9294's Contact & Social Links
hi man,

if I get it right you can add or change the dvars in _zombiemode.gsc file


and search for this:


Code Snippet
Plaintext
onPlayerConnect_clientDvars()


if you find this:


Code Snippet
Plaintext
onPlayerConnect_clientDvars()
{
self SetClientDvars( "cg_deadChatWithDead", "1",
"cg_deadChatWithTeam", "1",
"cg_deadHearTeamLiving", "1",
"cg_deadHearAllLiving", "1",
"cg_everyoneHearsEveryone", "1",
"compass", "0",
"hud_showStance", "0",
"cg_thirdPerson", "0",
"cg_fov", "65",
"cg_thirdPersonAngle", "0",
"ammoCounterHide", "0",
"miniscoreboardhide", "0",
"ui_hud_hardcore", "0" );

self SetDepthOfField( 0, 0, 512, 4000, 4, 0 );
}

there you can edit or add the new lines that you want ;)


I hope that this will help you :)


best regards,
Gamer9294
broken avatar :(
×
broken avatar :(
Location: usOregon
Date Registered: 20 August 2014
Last active: 5 months ago
Posts
309
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Coding Hobbyist, Application & Web Development
×
Undeadmetal's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Oil Rig Beta Access
Oil Rig Beta Access
Undeadmetal's Contact & Social LinksOnlyAGamer
Thanks Worked Like A Charm, With a bit of changes of course  ;D


Last Edit: February 19, 2016, 10:25:53 pm by Undeadmetal
broken avatar :(
×
broken avatar :(
Location: nl
Date Registered: 22 September 2013
Last active: 1 month ago
Posts
327
Respect
Forum Rank
Perk Hacker
Primary Group
Community Mapper
My Groups
More
Personal Quote
Zombie Mapper and Gamer
×
gamer9294's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
gamer9294's Contact & Social Links
Thanks Worked Like A Charm, With a bit of changes of course  ;D


(Image removed from quote.)

You welcome,  nice ;)


best regards,
Gamer9294
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 27 January 2015
Last active: 7 years ago
Posts
337
Respect
Forum Rank
Perk Hacker
Primary Group
Member
Signature
×
liamsa669's Groups
liamsa669's Contact & Social Links
Never heard of a dvar controlling the color. Nor did I see it while looking at it in the exe.

The option I have is find the 8 images that control the bars each one is separated by the ending _X (0-3)
scorebar_zom_long_0 or something along those lines (check raw/images, make sure to have copied all your images from IWD's to raw/images. Use Tom's XModelUtils and inside it there's a copy mechanic.)
have you not seen DVAR modding for ps3/x360? we use those dvars all the time

 
Loading ...