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Contact Support - Help Center Get help on the UGX Discord. Join it now! if( IsDefined(self.zombie_cost) )
if( player.score >= self.zombie_cost )
player maps\_zombiemode_score::minus_to_player_score( self.zombie_cost );
else
continue;
I tried that but if you look at the code there is a lot missing like how there are no curly brackets around the condition statements. Although when I last tried it with the code I modified I only tried to give the buttons the KVP so I will try giving the entity titled "Woos elevator" the zombie_zost KVP and post the results and my modified code.
Ok, I will try without.
array_thread(player, ::book_fake_pos);