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Messages - jtljac

ok, I will try the 5.0 pack, thanks for the links.
7 years ago
When playing coop in my custom map using Harry's Perks (5.1.0), when a player gets revived after going down, they still have the downed sound effects and zombies don't target them. Perks also don't get taken away when the player goes down or even completely dies.
Does anyone know how to fix it?
Thanks in advance.
7 years ago
Thank you for your help, it ended up being fx_zombie_flashback_american.efx under raw\fx\maps\zombie
7 years ago
i would like to know how 3arch did this:
Thank you,
7 years ago
Yeah, I was just testing all the scripts worked when I took that picture, I have since added reflection probes.
8 years ago
Whilst this post was waiting to be approved I did find the culprit though (went to place a model but closed the window so no model was attached to the place holder) but thanks anyway.
8 years ago
This is a strange question but does anyone know why an odd OWN3D! sign has appeared on a wall on my map:


Double Post Merge: May 13, 2016, 06:53:46 am
Nothing shows up on radiant btw.
8 years ago
It threw up a server compile error with this line of your code
Code Snippet
Plaintext
linked[ i ] unlink();
Any idea why?
8 years ago
Thank you very much, I will post tommorow the results when I get the chance to test it.
Also (I could proberely figure this out by myself but) could you possibly post where in the script I need to place that code.
Thank you.
8 years ago
Could someone post a script or a tutorial to a script to send zombies to a distraction point when the player enters an area.
Thank you.
8 years ago
The reason I want to do this is incase any zombies make It inside the elevator in your trip, if they do they will get stuck in the elevator shaft. i don't mind the zombies not moving in the elevator. I have set up paths for the zombies to follow to then get to the player at a new location so that's not my issue.
Is there a chance that you could paste a template for linking zombies in the radius (also how to define that radius) to the elevator and them unlinking them.
I know other programming languages so I could probably figure out how to add it into the script although it would help if you could point out the areas in the code which i need to add to.
just looked through the code and not figuring it out so yeah.
Thank you.
8 years ago
Quote
I spawned tag_origins and linked the zombies to them
How would I do this, I have no scripting knowledge, at all.
8 years ago
I would like to know how to make zombies move with an elevator with the Woo's elevator script ((https://ugx-mods.com/forum/index.php?topic=1927.0)) so they don't just fall through the floor.
Thank you.
8 years ago
Ok, the code price shows up on the button but now when I interact with it my game crashes with "unhandled exception caught"
The mod I'm testing it with only contains the woo's elevator script without any other scripts present, it only has some fx and sounds removed.

Never mind, I fixed it, the string of code
Code Snippet
Plaintext
array_thread(player, ::book_fake_pos);
was what caused the crashes.
Thank you both of you for your help.
8 years ago
Ok, I will try without.
8 years ago
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