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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Weapon file wouldn't control that as that's part of the animation itself.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
You can move the viewmodel with cg_gun_x/y/z, open the console and play around with the values until it looks right, then make a basic script to apply those values for when you are holding that weapon.
Shouldn't even be modifying these anyway the proper fix is the animation not trying to hack it through script.
All I'm trying to do is move the viewmodel lower down the screen
You can move the viewmodel with cg_gun_x/y/z, open the console and play around with the values until it looks right, then make a basic script to apply those values for when you are holding that weapon.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Offtopic, but what's the animation name in BO2? I've been looking for those for a long time.