Sup! All I'm trying to do is move the viewmodel lower down the screen and also rotate it on the x axis, similar to how the weapon would be in black ops 2
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, but I'm not sure which (if any) setting to change in my weapon file. I seem to remember someone saying about it to me before, so am not sure if it is possible.
You can move the viewmodel with cg_gun_x/y/z, open the console and play around with the values until it looks right, then make a basic script to apply those values for when you are holding that weapon.
You can move the viewmodel with cg_gun_x/y/z, open the console and play around with the values until it looks right, then make a basic script to apply those values for when you are holding that weapon.
Shouldn't even be modifying these anyway the proper fix is the animation not trying to hack it through script.
It's a hell of a lot easier to adjust it with this than to edit the anims And if it looks fine then who cares anyway? And I was just answering his question -
You can move the viewmodel with cg_gun_x/y/z, open the console and play around with the values until it looks right, then make a basic script to apply those values for when you are holding that weapon.